Microsoft Aquires Physics Engine Havok from Intel

By   /   1 year ago

When games are created they tend to use all kinds of technologies provided by outside companies. Havok is an example of one of these and one many don’t know much about. The fact Microsoft have bought it though could be important to the games industry.

Today Microsoft announced that they have purchased the company from Intel, and this is an interesting move. Havok are the leading provider of 3D physics for games such as Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and many more.

What you’ll notice with this is the fact that these games come from a range of companies, and that includes competitors such as Sony.  While Microsoft purchasing Havok could in theory raise a few alarms for games companies, they promise that it will be business as usual in terms of licensing the software:

“As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners. We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure.”

So while there should be nothing to worry about, will the other companies still want to license software from Microsoft? The easy answer to this is probably yes, especially with the 3D physics systems will be so deeply embedded into the code that they won’t want to make any mages changes, yet at least.

Where will this lead in the future? Well time will tell on that one. Microsoft will continue to develop the software, but they will also focus it on their systems, which may be a problem. We do have to remember though that in the end they will want to make money from Havok so I can’t see them wanting to make any major changes to upset their customers just yet.

What are your thoughts on Microsoft purchasing Havok? Let us know below.

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