Bethesda Talk About Creating a Realistic World in Fallout 4 and Working as a Small Team

By   /   Oct 2, 2015

Fallout 4 is just over a month away now and Bethesda have revealed some more interview footage to tease us as to what is in the game. Not really showing any new foootage footage, it is what we hear from the team that is interesting.

Featuring Game Director Todd Howard, Lead Designer Emil Pagliarulo, Lead Artist Istvan Pely, and Lead Producer Jeff Gardiner they talk about just what it takes to bring a project like Fallout 4 together.

One of the surprising revelations is the size of the team working on the game:

“We’re still a scrappy team. We’re just over 100 people – not nearly as big as some of the other studios.”

“We’re able to have great, individual rapport with all our developers. We empower people to do what they love when they come to our work.”

“It’s ‘what can you contribute today?’ It’s not like we hand them a task sheet. We find surprises all the time in the game and those are for us some of the best things.”

With the hints at the size of the game it is easy to assume that the team would be huge, the truth seems to not be the case. This shouldn’t be something to cause too much worry though, as it is more about the quality of the development team than just throwing huge numbers of employees at the project and hope for the best.

If you are looking forward to the game this interview is well worth a watch, they talk about how the team has worked to create a realistic (though destroyed) Boston that is recognisable to the player, as well as the inner workings of the game. The creation side of things sounds very interesting.

Are you looking forward to Fallout 4? Have you pre-ordered the game yet? Let us know your thoughts below.

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