Valve Says Developers Are at Fault if VR Gives you Motion Sickness

By   /   Sep 28, 2015

Amidst the increasing hype and incoming release of Virtual Reality headsets like Oculus Rift and Sony’s PlayStation VR, there have been concerns about the technology causing headaches and nausea.

However, Valve, another one of the gaming giants looking to develop VR headests, suggests that if you are having headaches and nausea due to virtual reality gameplay, it’s actually the developer’s fault.

Speaking at EGX, Valve’s Chet Faliszek summarized the supposition in a highly efficient manner.

“The idea that VR must get you sick is [bullshit].”

“We have people come in who don’t want to do demos. In a party of ten people there will be someone who says, ‘I’m gonna be sick, I’m gonna be sick, I can’t do this.’ That expectation is based on either what they’ve seen before or what they’ve heard.”

Faliszek, as reported by Game Industry, further went on to elaborate why exactly such issues emerge. He suggested that VR technology itself was completely harmless, and it is no longer the hardware’s fault this time around. Instead, it is the developers who choose to make implementations that would cause dizziness, headaches, and/or nausea.

“As consumers and people in the community, hold developers to it. They shouldn’t be making you sick. It’s no longer the hardware’s fault any more. It’s the developers making choices that are making you sick. Tell them that you don’t want that.”

Faliszek also noted that it isn’t just the developers themselves, but also the traditional controls that are used that could make an individual feel sick. Valve claims that it has eradicated motion sickness altogether with its use of the Lighthouse system and trackable controllers.

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