Phil Spencer Explains Why Halo 5 Lacks Split-Screen Multiplayer

By   /   Sep 28, 2015

Xbox One is getting its biggest exclusive of the year, Halo 5: Guardians, in October. One thing that makes Halo..well Halo.. is its split-screen multiplayer experience, where friends sit on a couch for hours playing the game non-stop.

However, the new Halo title will lack support for split-screen on Xbox One. While we’ll love to see this feature included in the game, times have changed, according to Phil Spencer. Meaning local multiplayer is pretty much dead.

Spencer claims that majority of players use Xbox Live for multiplayer, rather than a second controller.

In the end, the teams make decisions based on the bar that they want to hit for complexity of what they’re going to run on a single box. We see the robustness of what Xbox Live is today and where people are playing across Xbox Live–you at your house, me at our house. We know that’s the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you’re looking at, and all the systems in place.

It is indeed a fact that more players are now connected online, but on plenty of occasions we do miss having couch co-op, and I believe it should be an option, especially when it comes to Halo.

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