Destiny: The Taken King Story Missions Walkthrough

By   /   Sep 17, 2015

Complete walkthrough of Destiny: The Taken King story missions to help you complete all quests in the story.

Destiny: The Taken King DLC brings with it an entire new series of story missions that have you going after Oryx, the Taken King. You’ll be visiting quite a few familiar places, but the new ones – especially the massive Dreadnaught – are just as exciting.

For more help on Destiny: The Taken King, read our Legendary Marks Farming, Legendary Swords Guide and Sunless Cell Strike Guide.

The Taken King Story Missions Walkthrough

This is a walkthrough for all those who wish to complete the DLC’s story missions. It is recommended that you level your character to Level 34 before going through the missions, because although the first set of missions are easy, the later quests tend to get much harder.

Quest 1 – The Coming War

The first quest of The Taken King is set on Phobos, one of Saturn’s moons. It’s a pretty easy quest and almost meant to be a tutorial.

You’ll start off with a cut-scene. Once the mayhem is over (well, not quite yet), head into the base and be greeted with a bazillion dying folks. The game will tell you basic things like how to use your Ghost and all. Once that is done, head inside the Cabal base. Take a look at your surroundings and the weird anit-matter stuff.

Eventually, you’ll come to a circular room with a hologram of Oryx appearing. This is a super-easy boss where you must smash the Psions to win. Once you’ve cleared the room, you’ll have to fight your way out of the base.

It’s fairly straightforward here, and the objective is quite clear. Kill everything that moves and head outside to the ship. The Taken Phalanxes are the only really annoying things here as they knock you with their shields, but apart from that the rest is fairly easy.

Take out the enemies, and reach your ship and leave. You’ll see a few cut-scenes that set the tone of the DLC story-missions. That’s all there is to The Coming War.

Quest 2 – Clyde’s Stash

Before doing this mission, it’s recommended that you take your subclass mission to acquire the new super abilities for your respective class. Once you’ve done so, head to the Tower and talk to Clyde-6 and pick up a new class item.

You’ll need to head to Earth in search for a stealth drive to get past the Dreadnaught ship. Here, kill the Fallen and Taken enemies and walk inside.

Head inside and kill the other Taken, then follow the arrows till you come across a vault door. Kill the Thrall here and move on till you reach an elevator. Ride the elevator up to the top of the Cosmodrome.

Once you’re out of the elevator, head up the nearby stairs all the way to the top till you come across a power box. Hack the box, and the bridge should move into the desire place. Jump across, clear the enemies, and then ascend the ship.

Hop on the platforms and work your way up inside. You’ll eventually have to crouch through some tight spaces here – just make sure you don’t fall down or you’ll have to climb up all over again.

Continue to the path, eliminating any enemy that you come across. Eventually, you’ll reach a glowing lift. Walk into it and take it up to come up in an Arena. This is where the Echo of Crota will appear. This should be a fairly easy fight if you’re well-leveled.

Once the Echo is finished off, you need to find the drive. Walk up to the white instrument and deploy your Ghost there. Once that is done, a cut-scene will trigger, and you’re pretty much done for this quest.

Quest 3 – The Dreadnaught

The Dreadnaught is the biggest new area in The Taken King, and this is where you’ll be heading in this quest.

With the stealth device installed, you’ll now be heading to the Hive’s Dreadnaught in the ship. After the cutscenes, head into the ship. The game will pretend to make things trickier by removing the directional arrow, but this is a fairly simple area, so you shouldn’t have troubles going through it.

Continue onwards, following the emerging lights in the hallway till you come across a door to the right. You’ll see a bridge here, but it’ll vanish. You need to scan the area and bring out your Ghost. This will light up the real bridge, and you can walk across safely now.

After that, you’ll need to head right, then into a corridor on the left. Eliminate the enemies here and go through the hole in the wall. The arrow is back up, and you’ll need to continue until you come across another hidden bridge area.

Repeat the same procedure as before, and cross the bridge to the left. You’ll eventually come across a glowing object embedded in the ground. This is the first of three power chords that you need to destroy to disable the Dreadnaught’s main weapon.

Before shooting at it, make sure to walk up to it and scan twice. After that, you’re free to waste a few bullets on it. Next, you need to track back and head up the reddish walkway. Cross over here and you’ll eventually see the second power chord. Repeat the same steps with this one.

The final power chord is across the bridge towards the chandelier. Turn right and follow the arrow, killing everything in the way. The last power chord is guarded by Tortured Wizards and other adds. Take care of them, then destroy the chord.

Now, you’ll need to follow the instructions given to you and go to secure the Transmat Zone. Keep following the arrow through some tunnels till you finally come across a Hull Breach and see some ships flying into the Dreadnaught.

Eliminate everything here, and once you’ve cleaned the area, drop a beacon on the marker. Before anything else though, you’ll eventually come face-to-face with a Goliath Tank.

Destroy it in the manner you’ve destroyed the other Goliath tanks before, with some shots to its legs and a few rockets. The mission will end after you’ve eliminated the tank.

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