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Halo 5: Guardians Studio Head Reveals Campaign Details, including Framerate and Resolution
While Destiny fans may be looking forward to tomorrow’s release of The Taken King, Halo fans are looking to next month for their big release. It appears that it is finally time for the Halo 5: Guardians hype to start.
In a new first look trailer, and update from 343 Industries we get some hints as to how the campaign will look. Described as “a sweeping adventure that will take players on an epic journey across the galaxy” the hunt for Team Blue by Team Osiris is about to begin.
In the update that takes an in depth look at the campaign it is interesting that the framerate is given the importance that many believe it should have:
“Framerate is king for us on Halo 5. Gameplay is defined by the way that players experience the game from controller to screen. We want the connection between you and the game to feel seamless and instantaneous. From the beginning, we set ourselves the goal of delivering consistent 60fps gameplay across all modes of play.”
This should ease any thought fans should have that 343 may not deliver on that requirement. What they state about the resolution is also interesting, though maybe not the best news:
“60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene. This enables us to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever.”
So that means there won’t be a guaranteed 1080p all the time, it’ll be interesting to see how that works.
In the video we also get a glimpse as to how the teams work. Hopefully the system on show is as good as it looks. If the AI members of the team let the player down, I’m sure gamers will be quick to complain on the games reliance on team work.
What are your thoughts on the Halo: Guardians update? Let us know below.