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The Reason Behind Assassin’s Creed Syndicate Using Multi-Kill System Explained
Assassin’s Creed Syndicate will mark the return of multi-kill finishers, according to Ubisoft’s statement from back in April. However, why is Ubisoft bringing it back? Here’s why.
The system was last seen in Assassin’s Creed III, that brought the series out of medieval times.
Similar to Assassin’s Creed III, Syndicate is also set in a relatively modern era, so developers wanted to give the game’s combat system a brutal and visceral feel. Meaning there are less swords, and more guns, punches and CQC.
According to Senior Producer François Pelland:
So that’s certainly very different from what we saw only 75 years before this period, with the French Revolution. So we wanted to give the combat a more brutal and visceral feel to it, hence the emphasis on concealed weapons. To that end, one of the changes we’ve made to combat is that we’re bringing back the multi-kill multi-finisher from Assassin’s Creed III.
Also, it was revealed that this modernization is the reason behind the introduction of twin characters (Evie and Jacob). Pelland said that they wanted to tell a modern story using two characters with different personalities.
Assassin’s Creed Syndicate will also make the first time when a female character is playable in a mainstream AC game.