MGSV: Phantom Pain Uniforms Unlock Guide – Usage, Team Requirements, Customization

By   /   Sep 4, 2015

How to unlock Metal Gear Solid V: The Phantom Pain uniforms, understand how to use them, team requirements and customization options.

For more help on Metal Gear Solid V: The Phantom Pain, read our Specialists Locations, S-Rank Guide and Key Items Unlock Guide.

How to Unlock MGSV: Phantom Pain Uniforms

Each uniform in the game has a couple of benefits which you can use for your tactical advantage. In this guide, I have jotted down all uniforms in the game along with their GMP cost, R&D team requirements, add-ons, and more.

If you come across anything missing in the guide, do let us know in the comments section below:

Olive Drab

Use: Harder to identify in greenery

Olive Drab Grade
The usage cost of this uniform is 100 GMP. There are no add-on for this piece of equipment.

Splitter

Use: Harder to identify while operating vehicles or weapons

Splitter Grade #2
The usage cost of this uniform is 700 GMP, it requires R&D Team level 7, and the total developing cost is 10,000 GMP. There are no add-on for this piece of equipment.

Square

Use: Harder to identify in metal or concrete structures

Square Grade #3
The usage cost of this uniform is 1,700 GMP, it requires R&D Team level 17, and the total developing cost is 30,000. There are no add-on for this piece of equipment.

Tiger Stripe

Use: Harder to identify in rocky surfaces

Tiger Stripe Grade #1
The usage cost of this uniform is 200 GMP and there are no add-on for this piece of equipment.

Golden Tiger

Use: Harder to identify in red soil

Golden Tiger Grade #2
The usage cost of this uniform is 800 GMP, it requires R&D Team level 8, and the total developing cost is 10,000 GMP. There are no add-on for this piece of equipment.

Animal Skin

Use: Harder to identify in sandy surfaces or greenery

Animals Grade #3
The usage cost of this uniform is 800 GMP, it requires R&D Team level 18, and the total developing cost is 30,000 GMP. There are no add-on for this piece of equipment.

Desert Fox

Use: Harder to identify in sand or soil

Desert Fox Grade #1
The usage cost of this uniform is 100 GMP, it requires R&D Team level 3, and the total developing cost is 5,000 GMP. There are no add-on for this piece of equipment.

Woodland

Use: Harder to identify in greenery

Woodland Grade #2
The usage cost of this uniform is 900 GMP, it requires R&D Team level 9, and the total developing cost is 10,000 GMP. There are no add-on for this piece of equipment.

Sneaking Suit

Use: This suit features noise reduction and high damage resistance

Sneaking Suit Grade #2
The usage cost of this uniform is 1,200 GMP, it requires R&D Team level 12, fuel resources is 200, and the total developing cost is 120,000 GMP. There are no add-on for this piece of equipment.

Sneaking Suit Grade #3
The usage cost of this uniform is 2,400 GMP, it requires R&D Team level 24, fuel resources is 1,000, and the total developing cost is 240,000 GMP. This piece of equipment supports Health Recovery Speed Up add-on.

Battle Dress

Use: Grants great protection

Battle Dress Grade #3
The usage cost of this uniform is 1,600 GMP, it requires R&D Team level 16; Combat Unit Level 16, common metal requirement is 300, and the total developing cost is 240,000 GMP. There are no add-on for this piece of equipment.

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