Metal Gear Solid 5: The Phantom Pain Files Decrypted, Allowing Modding to Begin

By   /   Sep 3, 2015
METAL GEAR SOLID 5: THE PHANTOM PAIN

With the release of Metal Gear Solid 5: The Phantom Pain on the PC, modders are looking at the potential adaptability of the game. The first step to making this possible appears to be in motion.

On a post on the XeNTaX forum it was announced that a tool would be coming to help modders in a few days. As some people may know, the ability to mod Ground Zeroes was made possible due to a tool released from the same forum.

The ability to mod the game has come from the fact that the game files have been decrypted. Now that modders can get into them, they can find the right places to hook into the code and make changes.

While we will have to wait and see what mods appear, we can look to Ground Zeroes to see what they did with that. Adding an FOV slider, more graphical settings, custom starting weapons and damage parameters the main mods looked to improve the gaming experience.

With The Phantom Pain being on a grander scale it will be interesting to see just what they will add. Chances are issues with the game, such as keyboard and mouse controls can be improved on. With the performance of the game on the PC though, I doubt much needs doing to improve its optimisation.

Now that the file decryption has taken place, it is only a matter of time now before mods start appearing and we can see what the modders have come up with. Looking at some of the very impressive things we’ve seen in Grand Theft Auto 5 lately, will the Metal Gear Solid mods have the same effect? We’ll have to wait and see.

What are your thoughts on Metal Gear Solid 5: The Phantom Pain mods? Let us know below.

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