Star Citizen Development Moved In-House by Cloud Imperium

By   /   Aug 18, 2015

For those looking forward to Star Citizen being released it looks like it could be happening soon. This was hinted at by a series of layoffs yesterday from IllFonic, but has also been confirmed now by Cloud Imperium.

There appears to still be some work to be done though, as a statement to Gamesindustry.biz makes clear:

“In the early days of Star Citizen’s development, we were still quite small and needed the assistance from several external studios to help us build Star Citizen’s core functionality in a timely fashion IllFonic, who had previous CryEngine experience, was one of the developers that we tapped, specifically for help on the FPS game systems and mechanics that would be inside Star Citizen.”

Read More Star Citizen Will Support Vulkan API Instead Of DirectX 12, Will Eventually Drop DX11 Support As Well

“As Cloud Imperium Games and Foundry 42 in Europe have continued to grow, we’ve begun pulling in some of those external projects to reside with our internal teams. This has always been our plan and Global Production Head Erin Roberts is currently undergoing a review of all our projects in order to streamline Star Citizen so the project is more dependent on our internal development teams.”

“In the case of IllFonic and Star Marine, this ‘winding down’ and ‘transitioning’ has been in progress as IllFonic’s part in FPS is coming to a close. And with the increased responsibilities for Star Marine development now sitting in Frankfurt and Manchester, we can assure our backers that they’ll be able to play Star Marine in the very near future.”

So the good news is yes, the Kickstarted game is coming soon, but there is still some work to be done. Work now has now moved to be more internalised to the company so the finishing touches can be made.

Were you a backer of Star Citizen? Are you looking forward to the game being released? Let us know your thoughts below.