Deus Ex: Mankind Divided Uses Pure Hair, Successor to TressFX
Developer Eidos Montreal showcased their newly announced Deus Ex: Mankind Divided during a presentation on SIGGRAPH 2015. Plenty of technical details about the game were revealed, including the fact that the game will be using Pure Hair.
The technology is being used for hair simulation in Mankind Divided and is a successor to AMD’s TressFX. The new hair solution is created in partnership with AMD.
The R&D team has improved rendering in Pure Hair compared to TrissFX, employed PPLL (Per-Pixel Linked List) as a translucency solution.
We also present Pure Hair, an evolution of the well-known TressFX hair simulation and rendering tech, developed internally by Labs. Compared to the previous version, we have significantly improved rendering, employing PPLL (per-pixel linked list) as a translucency solution. We have also significantly enhanced simulation and utilized async compute for better workload distribution.
Pure Hair was announced back in March and it introduced “master and slave” strand system. It simulates a bunch of master strands, rather than simulating physics for each individual strand. These master strands are emulated by closeby strands, which makes it easier for weaker hardware to handle.
You can read more about the tech behind Deus Ex: Mankind Divided, here.
Deus Ex: Mankind Divided will release next year for PlayStation 4, Xbox One and PC.