Naughty Dog Discuss Uncharted 4’s Resolution, Advanced Shaders and Multiplayer

By   /   Jul 30, 2015
THE MAKING OF Uncharted 4 13

While many of the advances Naughty Dog are making with Uncharted 4: A Thief’s End can’t be talked about yet, the company still show their excitement over what they have achieved. If this attitude pays off, then the game could be the one that truly shows the potential of the Playstation 4.

What they can talk about though is what a lot of fans want to know about, which is resolution and graphics quality. When Arne Meyer, the Community Strategist for Naughty Dog talked to Sknr the company are obviously looking forward to showing off what they have achieved.

On resolution and advanced shaders, Meyer had this to say:

“We’ve been able to do all the expected things – an increase in resolution to 1080p from the previous generation, increased polygon count for our models, more advanced shader techniques, new and expanded gameplay mechanics, and so on. Our cinematic scenes are now rendered in real-time. We could go on and on…”

They can discuss this of course, because the impressive visuals were all on show at E3. When asked about things such as enemy AI though, the answer given was:

“No specific updates we can talk about at this time, but rest assured enemies and NPC AI is one of the areas that we’re applying everything we’ve learned from working on the previous Uncharted games and The Last of Us.”

Which comes as no surprise, and is a generic comment that sums up as “no comment.”

Will there still be a multiplayer element to the game?

“We can say that multiplayer will be in Uncharted 4, however you’ll have to wait a bit longer before we are ready to reveal more.”

So not surprisingly, the focus for Naughty Dog when it comes to revealing information to the fans is all about the graphical improvement, which is obvious in all demonstrations that they show us.

Do these comments make you excited about Uncharted 4: A Thief’s End? Let us know your thoughts below.

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