Doom Aiming for 1080p and 60fps on Consoles

By   /   Jul 27, 2015

With Quakecon 2015 over and people excited with what they have seen of Doom, perhaps the best news will be the framerate and resolution for the console releases. The aim for the Playstation 4 and Xbox One is for 1080p/60fps.

While talking at Quakecon, Marty Stratton had say when Gamespot interviewed him:

“When you’re developing, you make thousands of decisions that have an impact on performance or visual fidelity,” he told us. “We’ve always been at the forefront of saying we want our games to run as fast as possible at the highest resolution possible. So for us, that goal is 1080p and 60 FPS. Along with that goal, the mantra of our technology team is that we want to be the best-looking game out there at 60 FPS and 1080p. So you draw that line in the sand.”

For fans of first person shooters, this is welcome news. He also showed that he understood just why:

“If you do your best to give them a very consistent experience and a very high-quality experience, which for us is a fast, fluid 60 FPS, I think that’s the most important thing. It’s when you cut corners and you end up with a game that doesn’t feel that good, and it’s slow, and it’s just a hodgepodge of a lack of focus throughout, that’s when things start going awry. I think we’ll hit all of our goals.”

When playing these games the frame rate can make a difference, or it can at least feel like it does. It will be important too to make sure that there are no speed drops, especially in multiplayer games.

What are your thoughts on the framerate and resolution news for Doom? Are they as important as some people think? Let us know below.

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