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Fallout 4: Todd Howard Talks Weather System, Glowing Sea and PS4/Xbox One Memory
Bethesda has released a new video featuring Todd Howard, that shares more about the weather system, vivid colors and how new consoles have helped make of Fallout 4 better. During the video Todd Howard explained why details are so important.
Speaking with Gary Steinman, Global Content Lead Bethesda Softworks, Todd Howard said that the new set of consoles have allowed them to raise the bar when it comes to level of detail in Fallout 4.
Players will notice Vivid colors, that help Fallout 4 step away from Fallout 3’s “Sameness.” He also spoke about the weather system and shared more about the “Glowing Sea.”
There is different weather. We actually have a part of the world we call the Glowing Sea, which is where the bomb falls. That looks more like your classic Fallout 3 wasteland, but even more so. We have a new weather system for [Fallout 4], so that the storms from the glowing sea, these radiation storms, can flare up and then blow through the world.
Everything thing IS possible due to the added horsepower provided by PlayStation 4 and Xbox One, which gave them creative freedom.
[With more memory] we can make a world that has, not just more detail, but more dynamic detail that we can keep track of and stream in and load quicker. All of that suspends your disbelief that this is a real world, so that when something happens—a Deathclaw comes busting through—it’s that much more real.
The entire video interview is posted above, check it out.
Fallout 4 is hitting PlayStation 4, Xbox One and PC on November 10. It’ll surely sell like hot cakes, so be sure to pre-order a copy.