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Black Ops 3 “Guns Up” Philosophy, “Omnidirectional Control” Discussed by Treyarch
There is a lot we need to talk about in relation to Call of Duty Black Ops 3, but right now the ideas of guns up philosophy and omnidirectional control is what Treyarch wants us to know about.
The game’s multiplayer director Dan Bunting had some information to share.
Not that you wouldn’t have figured it out with the way Call of Duty games are shaping up, but Treyarch Studios is applying a “guns up” philosophy in Call of Duty Black Ops 3. This would mean you are always on the edge with your weapon ready to shoot for every second of the game:
We wanted to really keep players in the fight the entire time, and we have this philosophy, we call it “guns up” philosophy, so your guns always going to be up for every movement, you’re going to stay engaged in the fight at all times.
I believe that kind of a gameplay is what makes a good multiplayer FPS title.
Moving on, Bunting also discussed the idea of an “omnidirectional control” that they are enforcing in the game. This is aimed at increasing fluidity and continuous combat ever if you hit a cover:
We also built the movement system around omnidirectional control, so if you are moving to the left and you’re in a gunfight with somebody and you hit a piece of cover, you’re going to be able to mantle over that piece of cover fluidly, stay in the fight, and maintain control the entire time.
So tell us, how impressed are you by the way Call of Duty Black Ops 3 is shaping up so far?