Uncharted 4 Pumps Up Seamless Play with Real-Time Cutscenes

By   /   Jul 15, 2015
THE MAKING OF Uncharted 4 13

Sometime ago, Uncharted 4 developers, Naughty Dog had hinted that they were going to shift from pre-rendered cutscenes to real time ones. Now, they have reconfirmed the same in a recent interview.

None of the previous games in the series have used real time cutscenes and this is definitely going to improve gameplay and the idea of seamlessness that we all love.

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Anthony Newman, the co-lead designer for Uncharted 4 A Thief’s End was discussing the matter in a video interview that was held at Sony’s Conversation with Creators.

We’re actually doing real-time cutscenes in Uncharted 4, which is a new step for us. You’re not going to see those black bars that we used to have in between gameplay and cutscenes. That’s going to let us be so much more expressive and really get that seamlessness between the storytelling and the gameplay. Which we already do very well, but it’s going to allow us to take it to that next level.

Now that is what you call a seamless gameplay, right? We were all getting tired of those screens in between our game that made us stop and most of the times lose our focus in the game.

Newman also exemplified what this means in terms of visuals by giving the example of how awesome Nathan Drake looked in the cutscenes shown to us previously, saying that he will almost look the same in the entire game:

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That super great-looking Nathan Drake that’s in the cutscenes – that’s going to be the guy you have the whole time. The lighting model is nearly identical. All of that emotion you get across in the cutscenes, you’ll have in gameplay all the time.

This really lifts up the whole feeling you get about the gameplay doesn’t it?