Will the Recent SDK Update Give Xbox One a Performance Boost?

By   /   Jul 14, 2015

The Xbox One hasn’t been the best performer, and this made it lose an edge in the battle to be the dominant console for gamers. This could change when games start taking advantage of the recent SDK update that unlocks the seventh CPU core for developers to use, providing their games with extra performance potential.

Looking at how this will affect new games, or updated games that use this new SDK, recently GameBolt talked to Spiders, the developers of The TechnoMancer to see what this means for their game:

“For a RPG like The TechnoMancer we preferred to achieve the best graphic quality, so we decided to stick to 1080p and 30 fps on PS4 and Xbox One.”

This confirms that at least one of the new games coming to Playstation 4 and Xbox One will be both running at 1080p and 30 fps, meaning that the Sony console won’t have an edge when it comes to performance. Though this could change when we compare the game running on both consoles.

“The 60 fps is a very interesting technical challenge, but concentrate our efforts on it would not be reasonable for us, and there would have been too many sacrifices to do on the game.”

So still, on both consoles the 60 fps is a nice to have but not a priority when it comes to getting a game released.

To put the 1080p resolution into context, games like The Witcher 3 and Batman: Arkham Knight run at 900p on the Xbox One, so if resolution could be improved this would be a noticeable change. Providing the power of the seventh CPU core to developers should give more power to them, so it’ll be interesting to see what is achieved.

Will the Xbox One getting a performance boost undo any of the damage that has already been done to its image as a powerful gaming console? Let us know your thoughts below!

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