Uncharted 4 Devs Share Screenshots, Discuss Textures and More

By   /   Jun 26, 2015
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Having seen what they can do with games, Naughty Dog is really the kind of a studio to keep an eye on.

An event titled Headspace: An Evening with Naughty Dog was recently held at the Gnomon School of Visual Effects of Hollywood, California where Naughty Dog developers also participated.

As expected, they discussed a lot about the development studio’s environment and what it is like to make games like Uncharted. However, they didn’t leave without sharing an up-close and personal look at the upcoming title in the form of screenshots.

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We have added those screenshots in the gallery below where you will be able to check out some of the areas in the game, most notably indoor places that the demo didn’t focus much on; this one is a passport office that Alice Gionchetta, texture artist showed off.

There also are some shots aimed at a marketplace that looks similar to the one we were shown at the E3 demo for Uncharted 4 but more importantly all these image show just how deep the game goes in terms of textures and effects.

The Uncharted 4 developers that took to the stage at the event included Ana Cho and Alice Gionchetta (Texture Artists), Aaron Limonick (Concept Artist) and Adam Littledale (Environment Modeler) alongside a few others.

Ana Cho discussed how the PlayStation 4 lets them do fancy things with textures (more than The Last of Us) for instance different texture layers for dirt and grass blended together to give a more realistic feeling.

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She added that instead of Photoshop (common in PlayStation 3 game texture design), they now rely more on Substance Designer in Uncharted 4 and instead of baked shadows among other lighting details they use real lighting to make things more believable.