Batman Arkham Knight Riddler’s Revenge Guide – Puzzle Solutions, Cave Challenges

By   /   Jun 23, 2015

You can start Riddler’s Revenge after imprisoning Poison Ivy and speaking with Aaron Cash.

After lowering Mercy Bridge during the third chapter, you will receive a call from Nigma threatening you to reach Pinkney Orphanage on the west of Miagani Island in order to save Catwoman.

Glide over the top of the orphanage and interrogate the informant before heading inside. The first wave of ten metallic humanoids is easy to kill, especially with Catwoman on your side.

However, do note that these enemies learn from their mistakes and Nigma keeps on improving them! After dealing with humanoids, talk to Catwoman and proceed with the mission.

For more help on Batman Arkham Knight, read our Firefighters Locations Guide, Gunrunner Most Wanted Mission and Perfect Crime Victims Locations.

Batman Arkham Knight Riddler’s Revenge

After the completion of each cave challenge, you will need to acquire a key from a grid. I have mentioned the correct position of each key in the guide:

Cave 1 – Mental Blocked

Area: Bleake Island – The Cauldron, west of Falcone Shipping

You need to head over to The Cauldron inside the Gotham Water Company elevator with the Mental Blocked banner above it. Come out of the elevator to find a red mechanism barring your passage. Use the Immobilizer to proceed ahead and start the cave challenge.

The challenge involves racing the Batmobile around three laps having increasing difficulty with red and green blockades in your path. Once again, you need to use the Immobilizer to remove them from your way.

Moreover, you must complete each lap within the allotted time limit. The key is located on the third row, fourth column on Normal and third row, first column on New Game +.

Cave 1-Mental Blocked KeyGrid

Cave 2 – Balancing Act

Area: Bleake Island – Chinatown, near ACE Chemicals

Head over to the entrance of ACE Chemicals and drive left from the bridge. A little ahead, you will come across a door named Balancing Act. Head inside to start the second challenge.

For the second challenge, drive up the ramp, exit the Batmobile and step on the ground switch. From there, use the remote to drive the Batmobile on the balance board in order to activate the blockade and move to the next platform.

Use the Immobilizer to drive across the red and green platforms. Drive to the second balance board and use the red/green blockades to reach the far end.

Do note that you will need to hit the Afterburner in order to jump across the green platform. In order to power up the board, drive around the lift and fire the Power Winch at the switch on the right side – rev up the engine and keep the needle inside the orange section.

The key is located on the second row, fifth column on Normal and on the second row, third column on New Game +.

Cave 2 -  Balancing Act KeyGrid

Puzzle Room 1 – Numeracy 101

Area: Miagani Island – Pinkney’s Orphanage

In order to proceed with the cave challenges, you must complete a puzzle inside Pinkney’s Orphanage.

Head inside Pinkney’s Orphanage to find three question marks hanging from the gate. If you hit each one with a Batarang, it will light up a portion of the large question mark on the floor.

You need to line up the circles in such a way that they form a straight up and down question mark. Once it is done, adjust your view in a way that the reflection in the mirror forms the dot and scan the whole question mark to solve the riddle.

Head inside the door named Numeracy and send Batman onto the switch on the right side and Catwoman on the left side. You need to hit the question marks in the following order with both Batman and Catwoman to solve the puzzle:

Batman: 3, 1, 4, 5, 2
Catwoman: 1, 3, 5, 2, 4

Be prepared to fight another wave of metallic humanoids and acquire the third key.

Cave 3 – Crushonator

Area: Miagani Island – Bristol, underneath Elliot Memorial Hospital

Head over to the hospital and head inside the door named Crushonator. Defeat the enemies and head inside the third cave.

Similar to the first cave, you will have to drive the Batmobile through three laps within the allotted time limit. It is highly recommended to memorize the entire course.

You will acquire the fourth key from the third row, fourth column on Normal and fifth row, third column on New Game +.

Cave 3 - Crushonator KeyGrid

Cave 4 – Flight School

Area: Miagani Island – Kingston, beneath Gotham Casino

Drive to Kingston and head inside the Flight School Garage to come to the fourth cave.

Once inside, you need to attain enough air in order to reach three pressure pads. This may take a few tries so be patient until you get everything right. Once you have done everything, acquire another key for the Catwoman:

The key is located on the fourth row, fourth column on Normal and third row, second column on New Game +.

Cave 4 - Flight School KeyGrid

Puzzle Room 2 – Intro to Physics

Area: Miagani Island – Pinkney’s Orphanage

Inside the orphanage, head inside the door labeled Physics. In order to complete the challenge, throw a Batarang on the question mark on the left side and stand on the left switch.

Make Catwoman stand on the second pressure pad and move Batman to the third switch after the electric charge has passed. After the electric charge passes Catwoman, move her with Batman on the third pressure pad and remove Batman after the charge switches back.

Move Batman to the second pressure pad and Catwoman to the first one after the electric charge pass her. Once the charge passes Batman, move him right next to Catwoman on the first pressure pad to complete the puzzle.

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