Assassin’s Creed: Syndicate’s Line Launcher and Vehicular Gameplay Will Raise the Series’ Mechanics to New Levels
In multiple interviews conducted recently, Ubisoft has given out some more information about Assassin’s Creed: Syndicate. Just enough to have fans of the franchise hold out until E3 2015.
Speaking with PlayM.de, Creative Director Marc-Alexis Côté highlighted the importance of game’s new line launcher mechanic. He said that the new feature would raise the series’ mechanics to a whole new level.
Currently, players can run rampant across roofs all day long, but will eventually have to stop at the end of buildings. With the new line launcher, that restriction has been removed. Players can essentially fly across the map in one go, bringing a new flavor to the game’s parkour system.
He further mentioned that the line launcher was a necessary addition, seeing how the construction of buildings in the series has evolved with time.
Elsewhere, in the most recent issue of OXM (Official Xbox Magazine), Marc-Alexis Cote talked about the vehicular aspect of the game. Players can now take advantage of a number of vehicles found within the game world, which will be there for the taking on the streets of a Victorian Era London.
Any carriage that the player can see, they can interact with. They can hop on top of boats and trains to manipulate them to their advantage,” Elaborating on this, he said “Vehicles are so intrinsic to the gameplay experience that they will profoundly change the way people play the game.
Players will be able to take control of a carriage and drive it on the street as their own. Additionally, they can also choose to jump from the top of moving carriages to quickly traverse across busy streets. Cote called them as “dynamic platforms” for players to use as jumping pads.
Carriages can also be used as hiding spots, as well as a quick getaway means for a kidnapped or an abducted NPC.
Assassin’s Creed: Syndicate will release in October this year.