Ultra Street Fighter IV Patch 1.02 Goes Live, Patch Notes Reveal Numerous Bug Fixes

By   /   Jun 4, 2015
Ultra Street Fighter IV

Capcom has issued patch 1.02 for the newly released Ultra Street Fighter 4 for the PlayStation 4. The game suffered from plenty of post-release issues which even resulted in its removal from Capcom Pro Tour.

Patch notes are were shared by a user on NeoGaf, and according to the details, interface lag between menus has been improved along with the disappearance of projectiles.

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Decapre’s teleport animation is no longer an issue, while Akuma’s stomp SFX not playing is a part of history as well.

Below you can see the full patch notes for update 1.02:

  • Reduced Interface lag within menus
  • Addressed disappearing projectiles
  • Fix Decapre’s teleport animation
  • Fixed missing SFX for Red Focus Attack
  • Fix Rolento audio glitch during victory screen
  • Fixed Akuma’s stomp SFX not playing
  • Addressed bottom portion of the ON/OFF text being cutoff under the graphics setting in the Options menu
  • Removed extra character that was sometimes displayed in the Leaderboards at the end of a player’s name even if they have not set it to be there
  • Fixed issue when seeking an arcade match-up with LAN cabled disconnected, and then starting up training results in a message ID being displayed
  • Addressed online IDs not appearing correctly
  • Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD positions does not move with it, and is displayed at the default position
  • Anisotropic Filtering (AF) changes to decrease blur
  • Fixed appearance of white box after backing out of a command list menu
  • Addressed Fight Request in Arcade Mode (Arcade | Arcade)

You can download patch by logging-in to your PlayStation 4 system.