The Witcher 3 Witcher Contracts Guide – Tips, Locations, How to Trigger

By   /   May 23, 2015

There are a total of 26 Witcher Contracts in the game: 1 in White Orchard, 11 in Velen, 8 in Novigrad, and 6 in Skellige.

For more help on The Witcher 3, read our Romance Guide, Character Builds Guide, Hidden Treasures Locations and Fistfighting Guide.

The Witcher 3 Witcher Contracts

Our guide provides a complete walkthrough of how to acquire these quests and complete them:

Devil by the Well

Read the Noticeboard in the White Orchard to know about Odolan who requires someone to drive away a monster from a nearby well. Find Odolan on the western edge of the White Orchard, settle your price, and begin the hunt.

After setting up your terms, continue along the south side and reach the Abandoned Village to find the monster. Arrive at the scene and use your Witcher’s Senses to examine the following things:

  • A corpse near the bushes
  • Marks near the grass around the well
  • Opening up the Bestiary and reading up about Wraiths

After completing these things, you’ll see three objective areas on your mini-map. Visit these areas one by one and find the following things from there:

  • A dead stabbed man
  • A small yellow diary
  • Blood marks on the floor

Once you’ve found all the required items, head back to the well and jump into the well to find another item crucial to summoning the monster. After you jump into the well, swim to the shore and use your Witcher’s Senses to find the woman’s bracelet.

Once you’ve acquired the bracelet, no need to beat around the beat. Jump under the water from where you acquired the bracelet and swim underwater to reach a new area – emerge often to replenish your stamina.

Continue swimming underwater until you come out of a rivulet outside and head back to the well. After a small cut-scene, a Noonwraith will appear near the well. But before you begin the fight, check out the Bestiary to see her weaknesses which are; Dimeritium, Moon Dust, Specter, and Yrden Sign

I defeated the Noonwraith on Blood and Bones difficulty and the strategy I stuck to was using Yrden Sign to trap the monster and delivering a couple of Fast Blows before heading back a few steps.

I also found that rolling back instead of dodging and maintaining a safe distance helps a ton. Once you manage to kill the Noonwraith, loot her body, and head back to Odolan to claim your rewards.

The Oxenfurt Drunk

You begin this quest after reading the Noticeboard in Oxenfurt. Unpin and read ‘Monster in Oxenfurt’ and head over to Dockside to speak with Nikolas Friedman. Friedman asks you to slay a monster in the same area. Interrogate further and determine your price if you wish before proceeding.

Head south from Friedman’s location and head inside a hut to speak with the Medic. Force the Medic to hand you over the morgue key to proceed with the investigation. From there, head to the Oxenfurt Morgue and use your Witcher’s Senses to examine two corpses and gather more evidence.

After gathering the evidence, head to The Alchemy Tavern and find a crying woman inside the bar. While talking to her, you can either get her a drink (30 Crowns) or use Axii Delusion Level 3 to influence her.

Whatever you choose, you’ll learn about the location of the crime scene. Head outside the The Alchemy Tavern and use your Witcher’s Senses to locate a bracelet and know further about the monster. Once again head inside the The Alchemy Tavern and pay 50 Crowns to get yourself some cheap wine.

After the sunset, head outside and move from one objective area to the other. Finally, head towards the third objective area and into an alley where you’ll meet a vampire named Gael.

Use your Witcher’s Senses to track down Gael and head inside the building where the final battle takes place. For the battle, note that the boss is vulnerable to Moon Dust Bomb, Devil’s Puffball Bomb, Vampire Oil, Yrden Sign, and Igni Sign. After slaying the monster, loot its corpse and head back to Redanian Officer to claim your reward.

The White Lady

You can start this quest either from reading the Noticeboard near the Portside and Glory Gates or by finding corpses near Castle Drahim. Speak with Helma on the south side of the settlements, interrogate further, before finalizing your price.

After investigation, search for the bodies of the victims. The bodies are located on the south side of the settlements. Once you arrive at the scene, use your Witcher’s Senses to gather more evidence which includes:

  • A frightened corpse
  • Beer bottles
  • A dried up body
  • A pale body
  • Uneven footsteps in the area
  • Bloodied hay

Keep on tracking the footsteps which will lead you to Drahim Castle. Once you arrive there, head down to the cellar, discover and observe the last dead body. To gather more evidence, head back to Helma at the village and acquire Noonwraith’s silver dagger.

Return to the bonfire where Micko and his men died and burn the silver dagger to summon the Noonwraith. By this point, you should have no difficulty in dealing with a Noonwraith. Still you can use Dimeritium Bomb, Moon Dust Bomb, Spectre Oil, and Yrden Sign to make short work of her. After you manage to put her to rest, loot her corpse, and head back to Helma to claim your reward.

Dragon

To start this quest, either read the Noticeboard in the southern harbor village of Fyresdal or find a cow’s corpse in the northern fields. After this, find Vagr near the village signpost and begin your further investigations.

You can also negotiate for a better reward if you wish – you’re going to slay a dragon after all!

After settling your price, head to the victims’ mother and ask her to investigate the corpses of her children whom the dragon killed. Use your Witcher’s Senses to investigate the bodies before proceeding.

After leaving her house, use your Witcher’s Senses to track down the dragon near the intersection in the road. Continue ahead while using your Witcher’s Senses and investigate a dog’s dead body.

From this point, return to the village and acquire a young sheep to use as a bait. Once you get back to the fields with Mia, use Axii to guide the sheep to the same location where you found the dog’s corpse.

After guiding it there, back up and wait for the dragon to appear in the area. I highly recommend ending the battle as quickly as possible and using Golden Orlole, Grapeshot Bomb, Draconid Oil, and Aard Sign to gain an advantage.

After you manage to slay the dragon, loot its body and return to the village to claim your rewards.

Here Comes the Groom

To start this quest, you either need to read the Noticeboard in the Svorlag port village or search the Ekhidna Cave. To get started, speak with Kevan near the ocean-side and either investigate further or increase your price if you wish.

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Once these matters are settled, proceed and speak with Britt. Learn everything you can from Britt along the north shoreline and proceed with the investigation.

Head over to the caves near the Old Watchtower that Britt mentioned. Once you head inside the cave, slay at least six Drowners and use your Witcher’s Senses to head down the south-east tunnel.

Once you come down, use your Witcher’s Senses to examine the following things:

  • Odd scales
  • Siren tracks
  • Some scales

Continue along the tunnel and you’ll eventually come across another small batch of Drowners. Slay them all and proceed ahead to find Nils’ corpse before facing Melusine in combat.

To defeat the flying beast, you need to rely on Grapeshot, Hybrid Oil, Igni Sigh, and Aard Sign. Once you manage to slay the beast, head back to the village and claim your rewards. You can also speak with Britt and get some more rewards if you want.

Missing Son

To start this quest, you either need to read the Noticeboard in Rannvaig port village or reach Morvudd the Fiend during your journey. Head over to shoreline longhouse and speak with Odhen of Rannvaig who will tell you about his son who has gone missing for a few days.

After settling your price, head over towards the south-eastern direction and use your Witcher’s Senses to examine the castle ruins. After a short while, the battle with the fiend named Morvudd will commence.

Before the battle starts, make sure that you’re equipped with Samum Bomb, Devil’s Puffball Bomb, and Relict Oil. Halfway during the battle, use your Witcher’s Senses to find the beast again and slay it once and for all!

Once you’ve slain the beast, check the corpse nearby to find out that it’s of Odhen’s son. Loot the monster’s dead body and return to village to speak with Odhen to conclude the quest and claim your rewards.

Jenny O’ The Woods

To start this quest, you need to read the Noticeboard in Midcopse. Head inside the village of Midcopse and find Bolko near his hut.

Interrogate further and settle a price for your services. Before proceeding further, speak with a woman named Agneta who will tell you further about the whole scenario.

Head towards the nearby fields near the north-west side of the Midcopse and use your Witcher’s Senses to observe the following things in the fields:

  • Footprints of a woman
  • Blood splatter near the trees

Continue along the north-west path and you will come across a deserter near a grave.

Kill the deserter and search the grave to find a letter which you need to read to proceed with the contract. After reading the letter, head back to village and speak with Bolko.

Head to the objective area and burn the letter to summon a Nightwraith. Moreover, note that you need to mediate till midnight to summon the monster. In order to kill the beast, it’s better to be equipped with Dimeritium Bomb, Moon Dust Bomb, Spectre Oil, and Yrden Sign.

Once you manage to kill the beast, loot the Nightwraith’s corpse and return to the village to claim your reward.

Patrol Gone Missing

To star this quest, you need to inspect the Noticeboard in the Nilfgaard. Once this is done, enter the tent with sun-adorned banners outside and accept the Witcher Contract.

After accepting the contract, head over to the objective area and use your Witcher’s Senses to find clues to help you proceed with the quest. After you examine the campfire, follow the footsteps leading into the woods.

You’ll also have to fight a couple of bandits and nekkers in the area. Keep on following the trail deep into the woods and you’ll come across a Wyvern trying to bring you down.

Make sure to consult the Bestiary to know that the beast is vulnerable to Golden Orlole Bomb, Grapeshot Bomb, Draconid Oil, and Aard Sign.

Once you manage to kill the beast, head back to the Nilfgaardian Camp and tell your findings to the quartermaster and receive your rewards before proceeding with the game.

The Merry Widow

You can start this quest either from the Noticeboard in Lindenvale or by finding clues in Mourntart’s Hut. After reading the Noticeboard, speak with the Gravedigger in the north-east side of the area and settle the price for your services before proceeding with the case.

From the area, head over to the north side to reach a small chapel overlooking the entire village.

Once you arrive at the scene, use your Witcher’s Senses to examine the three graves spread across the entire cemetery. After examining the graves, go down the hill and slay the bear that you’ll meet below.

Continue along the path and enter an old structure named Mourntart’s Hut. Once you head inside, examine the following items:

  • An Eating pot
  • A Cooking pot
  • Human skulls

Head back to the cemetery and perform the ritual to summon a Grave Hag named Mourntart.

Before you begin the battle, make sure you’re well-equipped with Black Blood Potion, Necrophage Oil, Yrden Sign, and Quen Sign. Once you manage to kill the Grave Hag, head back to the village and speak with Gravedigger to end the quest.

Missing Brother

To start this quest, you need to read the Noticeboard at the Inn at the Crossroads.

Head inside the Inn at the Crossroads and speak with Bruno before settling a price for your services. After you’ve settled your price, head down to the edge of the river to come across an old wagon and use your Witcher’s Senses to examine the following items:

  • Some human remains
  • Monster tracks

Continue ahead while using your Witcher’s Senses to track the monster and head inside the mine. Proceed in the north-east direction until the path divides into two paths. You need to stick to the right-side and dive into the water and follow the tracks to reappear at the surface.

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Once you arrive in the new area, I highly recommend using Igni or Aard Signs to destroy all 12 egg sacs located in the area. After destroying all the egg sacs, proceed towards the north-west side and use your Witcher’s Senses to locate the Harrisi.

If you destroyed all 12 egg sacs while on your way, the battle would be a whole lot easier. Take a quick glance at your Bestiary to see that the monster is vulnerable to Golden Orlole Potion and Insectold Oil.

Loot the monster’s corpse and head back to the village to claim your reward. Do note that Bruno will refuse to pay you the full amount and you’ll have to use Axii Delusion Level 3 to force him into paying the full amount.

Alternatively, you can also go out with only half the amount, but why would you do that?

Mysterious Tracks

To begin this quest, you need to read the Noticeboard in Lindenvale.

Talk to the Hunter in the nearby area, adjust your price, and set out to the forest to begin the hunt. Once you’ve done it, head inside the forest and follow the tracks and examine the following things:

  • Wolf corpses
  • Large tracks
  • Large Oak tree
  • Follow the scent trail
  • Dried out fiend fences

The alternative cave entrance can be found near a cluster of old oak trees. Once you drop down into the hole, examine the fiend’s corpse and some small tracks which you need to follow. In order to formulate the bait, you need to create Chore Lute which can be crafted with 1x Fiend Dung and 2x Crow’s Eye.

After formulating the bait, you need to head back to the hill and spray the bait at designated locations followed by heading back to the Fiend’s Cave. To make the Howler die easy, make sure you’re equipped with Devil’s Puffball Bomb and Relict Oil.

Once you manage to score the kill, return to Lindenvale and claim your reward.

The Mystery of the Byways Murders

You need to start this quest by accessing the Noticeboard in Oreton. Head over to the smithy at the end of the road and speak with Milan followed by settling your price and agreeing to investigate the case.

Once you accept the contract, head over to the south-west side of the area and slay five Ghouls prowling in the village. After getting rid of the Ghouls, free up the trapped villagers in the north-west edge to know further about the investigation.

After freeing up the villagers, use your Witcher’s Sense to examine the following things:

  • Nilfgaardian soldiers and horses
  • Another corpse
  • Smell the air

Once again speak with Bytomir and acquire the key to the Byways Tunnels. After acquiring the key, lift the planks off the hut’s floor to head inside the Byways Tunnels. Continue along the tunnel and you’ll come across an elder Ekimmara named Sarasti.

Draw out your Silver Sword along with Devil’s Puffball, Vampire Oil, and Igni Sign to best the beast in combat. After killing the beast, head over to Bytomir and receive your payment. From there, head over to Milan Noran and receive some more Crowns.

Phantom of the Trade Route

A refugee in the village of Benkelham grants you with this quest. You’ll be able to find him near a ruined cottage. Like with the other quests, settle a price for your services and star the quest.

Head towards the north-side from Benkelham until you come across a cart and use your Witcher’s Senses to find the following items:

  • Signs of struggle
  • Footprint Signs
  • Claw Marks
  • Running Signs

After gathering evidences, use your Witcher’s Senses to follow the scent and head inside the cave to find out that it’s a Royal Wyvern that you’re hunting down. However, before you take down the main beast, you’ll have to kill a couple of Young Wyverns.

I highly recommend stocking up Golden Orlole Potion, Grapeshot Bomb, Draconid Oil, and Aard Sign to defeat the beast easily. Once you defeat the monster, head back to Benkelham and claim your rewards.

Shrieker

Read up the Noticeboard in Crow’s Perch to begin this quest.

To get started, find Chet near his cottage in the village and negotiate your price before agreeing to slay the monster. As an optional objective, you can talk to the witness to the shrieker’s attack, but even if you don’t do this; it won’t affect the outcome of the quest.

Head south from the Crow’s Perch and and analyse the attack site using your Witcher’s Senses. You need to analyze the following things:

  • Remains of Ruffler
  • Blood tracks
  • Monster blood

From this point, head inside the cave entrance and use your Witcher’s Senses to analyze the surroundings. Moreover, do note that you need to use a Samum Bomb, Grapeshot Bomb, or a Dancing Star Bomb to lure the beast out of the cave.

Chase down the beast into the open area and get ready to begin the fight. Make sure that you’re well-equipped with Grapeshot Bomb, Draconid Oil, and Aard Sign before the fight begins to best the beast easily.

Once you manage to slay the beast, return to the village to break the news to your contractor. After arriving at the village, you’ll have the option either to refuse the coin or accept the coin – your call!

Swamp Thing

You need to speak with the villager found in the Marshlands near the west side of The Orphans of Crook. After seeing the Noticeboard, head over to the village and speak with a man named Leslav.

Like with other quests, negotiate your price and start the quest if you want. Head over to the south side and use your Witcher’s Senses to examine the following items:

  • A slumped corpse
  • Another corpse near a small stone

Next up, head over to the second objective area and once again, use your Witcher’s Senses and the Eye of Nehaleni to examine the following things:

  • Some dead people
  • Remove the magical wall using the Eye of Nehaleni
  • Tracks hidden with magic

One important thing that you need to bear in mind is not to get too far away from the objective area because you may get lost. Anyway, travel to a small fiend pond and you’ll come across a large boulder blocking the entrance to a cave.

Once again, use the eye of Nehaleni to dispose off the boulder and head inside the cave. After entering the cave, stick to the right-hand side and dispose off some enemies. Go through the entrance on the left-hand side and you’ll eventually come across Ignius Fatuus.

To make this battle relatively easier, make sure to equip some Moon Dust Bomb, Necrophage Oil, and Quen Sign. After you’ve killed the monster, head back to the village to claim your rewards and proceed with further quests.

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The Apiarian Phantom

To start this quest, you need to read up the Noticeboard located in the Beanston.

After reading the Noticeboard, head over to the Honeyfill Meadworks and find Master Meiersdorf in the Main Hall. After negotiating your final price, follow Holofernes.

Continue along Holofernes and use your Witcher’s Senses to examine the following things:

  • Dried blood
  • Frost-covered hive
  • Footprints disappearing in the puddle
  • Footprints near the south-east side of the lake
  • Claw-shaped footprints

After gathering all the clues, you need to run towards the eastern side of the house and listen to Holofernes telling you all about it! Open up the cellar and head inside the find a fleeing beast. Call Roach and follow the beast to an open area.

You can easily make short work of the monster if you’re well-equipped with Dimeritium Bomb, Elementa Oil, Igni and Axii Signs. Once you’ve successfully killed the monster, head back to the Honeyfill Estate and claim your reward from Holofernes Meiersdorf.

The Creature from Oxenfurt Forest

You can start this quest after reading the Noticeboard in the Oxenfurt area. Speak with Hans of Cidaris and after negotiating your terms; head towards the south side of the area and begin your quest.

Reach the objective area and you may find yourself dealing with a bear. Anyway, kill the beast if you come across it and use your Witcher’s Senses to find the following clues:

  • Some remains of a human
  • An arm lying on top of a rock
  • Some splashes of blood near the eastern side
  • A trail of blood which will lead you to a fight with 7 Werewolves

After gathering all the evidence that you need, use your Witcher’s Senses to follow the ravens and you’ll eventually deduce that the monster in question is an Archgriffin. Wait until the nightfall to catch the monster unaware in its nest.

As soon as the night falls, you’ll see a large Griffin by the name of Opinicus. Like with other Griffins, make sure you’re well-equipped with Grapeshot Bomb, Hybrid Oil, and Aard Sign. Once you’ve slain the Archgriffin, head back to the village and claim your reward.

If you wish to double up your reward, visit the monster’s nest during daytime and you’ll come across a letter. Show the letter to Hans and he’ll increase your payout.

Deadly Delights

To start this quest, you need to read the Noticeboard placed in Hierarch Square, Novigrad near the Kingfisher Inn. Being the quest by speaking with Sergeant Gilbert and negotiate for a better price if you wish before officially proceeding with the quest.

After speaking with the contractor, head over to the west side of your initial location and talk to the Medic about the dead guards. You can interrogate as much as you want before proceeding with the investigation of the whole case. Once you’re done with the interrogation, head over to the objective area and use your Witcher’s Senses to find the following items:

  • A child’s footprints
  • Hoofprints

You need to follow the hoofprints which will lead you to a brothel.

Once you arrive there, speak with the owner of the brothel and use your Axii Delusion Level 3 to persuade her to speak the truth. After forcing the truth out of her, head over to the next objective area.

Head over to the south side of the whorehouse and track the perfume using your Witcher’s Senses. After speaking with the man who claims to have been charmed by some creature. After arriving at the new objective area, use the ground level on the eastern side to head inside the structure.

Once you head inside, you need to find Lilith. Once you find her, you’ll the option of either killing her or allowing her escape the city.

If you decide to fight her, you need to make sure that you rely on Hybrid Oil and Quen Sign to make this fight relatively easier. After you manage to kill the monster, head back to the village and claim your rewards!

Doors Slamming Shut

You can start this quest by reading the Noticeboard on Hierarch Square, Novigrad. After reading up the Noticeboard, head inside the Kingfisher Inn and speak with a man named Kurt. Like always; barter for a better reward if you wish and head outside to proceed with the quest.

Leave the area and head over to the Moldavie Residence near a small lake and an orchard. Head inside the mansion using the key that Kurt handed over to you during the conversation. Once you head inside, you need to examine the following items using your Witcher’s Senses:

  • A goblet and rotten food on the table
  • Salt in the north-east corner of the area

Head down the stairs and use your Aard Sign to blow up the hole in the wall. Head inside the newly-created space and examine a wooden table and read up on the book that you found inside.

In order to find the Earth Elemental, head back to the water and use the Wall Lever located on the east side. Once the blockage on the archway is cleared up, head inside to meet with the monster itself.

In order to make short work of the beast, rely on the Dimeritium Bomb and Elementa Oil. Once you’ve bested the beast, loot the monster’s corpse and head back to Kurt Dysart to claim your reward!

An Elusive Thief

You acquire this quest after reading up the Noticeboard in Hierarch Square in Novigrad. After reading up the Noticeboard, head to the marketplace during the daytime and speak with a man named Sylvester to proceed with the case.

Once you speak with Sylvester, use your Witcher’s Sense to examine the following things in the marketplace:

  • Large paw markers
  • Some loot near the standing guard
  • Scampering prints near the portcullis
  • Some footprints near an open door
  • Tracks near the rocky embankment

Once you head inside the structure, you’ll find a note to read. Access your Inventory and read up the letter before proceeding with the case which will tell you that you’re dealing with a Doppler.

Use your Witcher’s Senses to examine the Doppler’s house and some scattered clothes inside. Follow the scent to identify the Doppler and follow it into an open field. I highly recommend keeping an eye on your mini-map to make the pursuit a whole lot easier.

After you catch the Doppler, it will change into Geralt of Rivia and will imitate your attacks as well. Just rely on your Fast Attacks and trapping the fake Geralt of Rivia and he will eventually fall on his knees.

Once the Doppler surrenders, you’ll have the opportunity to either let him go or kill him for good and claim your reward. Do note that even if you let him leave, you’ll acquire some Crowns, a diagram, and some other goodies – the choice is yours to make!

Lord of the Woods

This quest starts after you read the Noticeboard at the Cunny of the Goose Inn. After reading the notice, head inside the Lakeside Inn and speak with the Brean inside to settle the pricing matters.

After settling the matters related to price, you need to speak with the Lumberjack sitting in the corner to know further about the case. Come out of the inn and move towards the woodcutter’s hut where Hotsch is staying.

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Once you arrive at the objective area, use your Witcher’s Senses to locate the place where the wagons stopped. From this point, you need to follow the wagon tracks.

The place where the tracks lead you has some clues which you need to uncover using your Witcher’s Senses. These clues include:

  • Marks of a wounded dwarf near a tree
  • A blood trail
  • Footprints near the campfire

After you deduce that it’s a Leshen that you’re hunting, reach an old oak tree displayed on your mini-map and conjure a blast using your Aard Sign.

As soon as the monster arrives on the scene, you need to welcome it with some Dimeritium Bombs, Relict Oil, and Igni Sign. After you manage to kill the beast, return to the village and claim your reward.

Muire D’Yaeblen

You acquire this quest from the Noticeboard near Kaer Trolde Harbor in Ard Skellig.

Head over to boatyard and speak with Bjorn about pricing and other details and begin your search. I recommend heading over to the west side of Kaer Trolde until you come across a small harbor.

After you arrive at the scene, use your Witcher’s Senses to travel to the second location which is further down the coast. After getting to the second location, swim to the subterranean cavern entrance and continue to follow the tracks using your Witcher’s Senses.

Once you find yourself in a tight tunnel, once again use your Witcher’s Senses to examine the following things: a pelvis, some scattered bodies, six drowned dead, and an animal carcass.

After examining everything, you’ll come to the conclusion that you’re dealing with a Water Hag. However, in order to summon her, you’ll need to concoct a potion using 1x Puffball, 1x Dwarven Spirit, 1x Drowner Brain, and 1x Sewant Mushrooms.

Select the brewed potion in your active slot and head back to the broken boats where the final battle takes place. I recommend brining Northern Wind Bomb, Necrophage Oil, and using Quen and Igni Signs to make short work of the Water Hag.

Once you manage to kill it, head back to your contractor to claim your reward.

The Phantom of Eldberg

Head over to the Noticeboard in Northwest Arinbjorn, Ard Skellig to start this quest.

After reading the Noticeboard, head inside the Longhouse right next to the Noticeboard and watch the proceedings (I won’t write anything due to spoilers). Anyway, after the proceedings, barter your services’ price with the contractor and begin your quest.

After settling pricing details, sail to the Northern-most Isle in the area to reach a secluded Longhouse. Furthermore, note that you’ll face a couple of Wraiths and other enemies on your way.

After you arrive at the Longhouse, use your Witcher’s Senses to locate a corpse and a meet with an alive man inside. Acquire the Lighthouse Key from the man and reach the base of the Lighthouse.

Once you arrive there, use your Witcher’s Senses to see some strange symbols daubed on the Lighthouse. After deducing what you’re dealing with, head back to the man you met earlier and defend him while he lits Lighthouse braziers.

Once the monster appears, you won’t be able to do anything. However, as soon as the man lights up the brazier, it will become vulnerable to your attacks. Slay the beast using Moon Dust Bombs, Specter Oil, Yrden and Quen Signs. After you manage to kill the monster, head back to your contractor to receive your payment.

Waylaid Transport

You can acquire this quest from the Noticeboard in the port village of Larvik. After reading the Noticeboard, head over to the south-western edge of the village to meet up with a man named Thorleif, son of Bear Haugs to barter a price for your services.

After settling everything, head over to the northern edge of the village to meet up with another man named Sverre with another fellow. Interrogate Sverre about the attacks to gain further knowledge about your enemy.

After gathering more information, head over from Larvik to Lofoten to reach the ambush site. Once you arrive there, use your Witcher’s Senses to find a corpse near the wagon, pieces of a victim, and some Nekker tracks.

Follow the tracks which will lead you inside a large cave. On your way, you’ll have to fight off a number Nekkers so be prepared for that. Eventually you’ll come across the leader named Hagumban.

Best way to deal with Hagumban is to use Northern Wind Bomb and Ogrold Oil. Once you get rid of the monster, head back to your contractor to claim your reward!

Woodland Beast

You start this after reading the Noticeboard near the Border Post on Halver Isle. After reading the Noticeboard, look for the Captain of the Guards and speak with the man. Listen to the terms of the deal and then accept it!

Head over to the south-west side of the Captain of the Guards and use your Witcher’s Sense to locate some claw marks, clawed bodies, an empty chest, and some humanoid tracks. Follow the tracks and be prepared to deal with some Drowners along the way.

You’ll eventually come to a halt with a Scoia’tael Archer having you in his sights. Go ahead and speak to the archer and answer with, ‘You’ve killed enough humans already’ and deal with 5 human enemies on the hill.

After dispatching them all, head back to the Captain of the Guards and claim your rewards.

If there is anything you would like to know; let us know in the Comments Section below!