YouTube Announces 60 FPS LiveStreaming, But Only for HTML5-Supported Browsers

By   /   May 21, 2015
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YouTube is bringing a new update which will allow users to produce livestreams at 60 frames-per-second, the company has announced.

The feature, though, is going to be only supported by HTML5-compatible browsers. Once the early preview period has subsided, Google may look into adding support for other browsers as well.

“When you start a live stream on YouTube at 60fps, we’ll transcode your stream into 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos,” explained YouTube. “We’ll also make your stream available in 30fps on devices where high frame rate viewing is not yet available, while we work to expand support in the coming weeks.”

Any application utilizing YouTube’s livestreaming API can mark their streams to run at 60 FPS as well. The company mentioned that it understands the demand for high frame rate when it comes to video game streams, and the new addition is going to make sure that viewers get the experience they always crave for.

Additionally, YouTube is also releasing a highly requested feature for livestreaming called HTML5 playback. “Viewers can skip backward in a stream while it’s live and watch at 1.5x or 2x speed to catch back up.”

The latest efforts from the company makes it known that it is trying to catch up to the dominance of Twitch when it comes to eSports.

Last year, YouTube introduced an update that allows users to play back videos at 60 frames-per-second.

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