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Destiny House of Wolves Trials of Osiris Builds and Team Strategy Guide
Trials of Osiris is a new Crucible game mode in Destiny’s expansion House of Wolves.
The mode is mainly an Elimination-styled 3v3 against other Guardians, but it built around team-play and selflessness, as all personal rewards are diminished, and there is more emphasis on teamwork and collective success.
The more wins you have in Trials of Osiris, the better the rewards will be, so obviously to get the best rewards, you’ll want to team up with two selfless friends and form a formidable side. However, you should expect your opponents to be doing the same things.
You gain access to the Trials of Osiris by acquiring a Trials Passage. This is rewards to players for questing with the House of Wolves. After your first Trials of Passage is unlocked, you can buy subsequent ones later on for 100 Glimmers.
It is important to note that while in the Trials, there is no scoring for kills, assists, or objective clearances. Whatever you do doesn’t matter if your team doesn’t win.
This is why dedicating an entire build for Trials of Osiris is a recommended idea, as is playing with formations to allow your team to strike the necessary balance to achieve consistent victories. We cover both Builds for Trials of Osiris and team formations in this guide.
Destiny House of Wolves Trials of Osiris Builds
- Tripmine Grenade
- Triple Jump
- Golden Gun à Gunfighter
- Throwing KnifeàKnife Juggler
- Path Forbidden
- Way of the Nomad
- Over the Horizon
- Radiant Dance Machine
- Young Ahamkara’s Spine
Gunslingers with great accuracy are extremely vital in Elimination, and thus very important for Trials of Osiris.
Tripmine Grenades with the Young Ahamkara’s Spine can get them to be effective for 25% of the total round’s time, which is extremely lethal once you get to know the structure and key locations in the map.
For a squishy Gunslinger with light armor, try to opt for Battle Recovery and toughness as much as possible, but if you have enough defensive firepower in the form of a Defender or Sunsinger, you can opt to go for agility instead, and be the frontal force if your allies are okay with taking suppressing fire.
Agility matters a lot in Trials of Osiris, which is why the Radiant Dance Machine is actually not a bad idea.
The absence of any defensive maneuver from a Gunslinger can be overcome with offensive prowess, and if you’re good enough with dodging, you can certainly turn the tides of a battle by frustrating the opposing team with your clever strafing.
The Talent choices are self-explanatory for the highly competitive game mode, with Gunfighter being the preferred and only sensible choice given the short average time span of the rounds.
Over the Horizon will also allow you to shoot from safe distances without any range penalty on your Golden Gun.
- Flux Grenade
- Double Jump àBlink
- Arc Blade à Razor’s Edge
- Blink Strike à Escape Artist
- Path Forbidden
- Way of the Drifter
- Fleet Footed & Hungering Blade / Shadowjack and Stalker
- Radiant Dance Machines
- Lucky Raspberry
Bladedancers generally don’t do too well against an organized team of three, but if you want to absolutely cripple an opponent Defender, it’s recommended to have one in your squad. The thing that a Bladedancer is best at is running into the opponents’ territory, which is very risky in Trials of Osiris as the general consensus is to stick close to one another.
However, Bladedancers excel at finishing off final opponents, especially if you decide to opt for the Shadowjack & Stalker combo.
The powerful Razor’s Edge strike is also excellent for disrupting a Defender’s bubble. You will however need a highly skilled and mobile Bladedancer behind the controller to get the most out of this class in this specific game mode.
For Exotics, going with Radiant Dance Machines seems to be the best idea, as It will offer tremendously fast speed and dodging, something Bladedancer players will love. That, combined with the Arc Blade and the potential of the sub-class during close-ranged combat make is an extremely worthy Exotic to have.
Another good alternative is Lucky Raspberry. Having an extra Fusion or Arc Bolt grenade after being revived will be a real surprise (and very big headache) for any opponent.
- Flashbang Grenades
- Fist of HavocàShockwave
- Titan Codex III & V
- The Armamentarium
- Crest of Alpha Lupi
Strikers are extremely intimidating as they are, and in Trials of Osiris a good striker build can really help your team dominate a match. The real trick though is to learn to use the advanced Lift sub-talent and Fist of Havoc in tandem.
Depending on the map, you want to go for either Increased Height (for lots of ledges and platforms) or Catapult.
The former works brilliantly with Death from Above, while the latter is optimum with Shockwave to catch unfortunate foes in an almost guaranteed one-shot kill.
Obviously, as the Striker you’ll be in the frontline, leading the pack as you’re flanked by a Sunsinger and Gunslinger, which means you’ll need maximum battle recovery and toughness.
Speed isn’t a priority, but you should try and get yourself in advantageous positions to land FoH whenever possible.
Flashbangs are probably one of the most effective grenades in PvP, and their practicality is increased two-folds in small team fights like the ones in Trials of Osiris. With the Armamentarium Exotic, you could start off with two of them and end the match before the opponent has any time to settle down.