Assassin’s Creed: Syndicate – Is No Multiplayer The Right Call?

By   /   May 13, 2015
ssassins_Creed_Syndicate

Assassin’s Creed: Syndicate was announced yesterday by Ubisoft, and so far the reactions I have seen from fans have been a mix of excitement and skepticism.

The latest entry is going to be set in the Victorian era London and will tell the story of Jacob and Evie Frye. This will be the first time players will be able to play a mainstream AC game with a female character. Visually, the game looks gorgeous and there’s is no doubt it has us all excited.

Last year, Ubisoft released Assassin’s Creed: Unity and promised us a game we won’t forget anytime soon. However, there were a plethora of issues with it but still, if you look beyond that Unity was a decent game.

The story mode took me around 8 to 10 hours to complete but unlike previous AC games, I still often play Assassin’s Creed: Unity even after completing the story. The reason behind that, is the game’s co-op multiplayer mode.

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The story was done in 10 hours but multiplayer still makes me go back to the game. By all means, it isn’t a perfect co-op experience but it gives developers a platform on which they can build something amazing. Assassin’s Creed: Syndicate was leaked right after Unity came out, we have known for a while that this year’s installment is taking us to London.

Syndicate Combat

What we didn’t know is that Syndicate will not feature a multiplayer mode. This is really surprising to me as I was hoping Ubisoft will built on Unity’s co-op mode to offer a new multiplayer experience. Developers say they want to take AC back to its stealth roots and focus completely on its single-player mode.

I believe this has something to do with the problems Ubisoft had with Unity. This time they want to make sure at least one portion of the game is complete and ready to go. At least that’s what I hope is happening behind the scenes.

Now the question is, is Syndicate having no multiplayer a good thing? Or did Ubisoft made a bad move?

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Development of annual franchises is tricky and development cycles don’t leave much room for developers to experiment. As fans we expect each installment to be bigger and better than the last and that puts extra pressure on the developers.

I find it hard to believe that Syndicate never had a multiplayer planned for it. Like I said, it is very much possible that Ubisoft scrapped it in order to focus all of their resources on the single player mode, just to avoid a Unity 2.0. If that is the case, I think no multiplayer is the right way to go.

Syndicate having no multiplayer felt like AC just got a downgrade but we can’t judge until we know what they are going to offer in the single player mode, that will compensate.

I can pay $60 for a game with no multiplayer if it is a complete and finished product.  No one wants to see a Unity 2.0 scenario.