Black Ops 3 Zombies, How are they Different? First Details

By   /   Apr 27, 2015
Call of Duty: Black Ops III - 01

After having faced leaks on numerous details about Call of Duty Black Ops 3, Treyarch Studios is now going to straighter path and sharing details on the game officially.

In the last day or so we have had the first trailer together with minimum system requirements, confirmation about a Specialist Character System, Wall Jumping and Jetpacks all together.

Now, Mark Lamia the head of Treyarch Studios has shared some of their plans regarding Black Ops 3 Zombies mode and boasted of making it different from the others.

Black Ops Zombies will have its own full, player XP based progression system. That will add even more depth and replayability to what was already an inherently and really replayable mode.

He iterated that the mode is known to be very accessible and while they want to improve on replayability and depth in it, they do not want to do that at the cost of accessibility. However, rest assured that the zombies you see in the upcoming Call of Duty are going to be “unique,” “creative” and a game of their own:

We’re going to deliver a totally unique, mind-blowing creative. It’s not like anything in the campaign and it’s not like anything in the multiplayer. It’s its own game that ships with Black Ops 3.

Lamia also showed a piece of artwork that shows a zombie with a Nazi uniform in a Sitting Bull pose, imitating the original art of the game.

He ended by adding that you can expect the zombies to go back to the roots which were nurtured by Treyarch Studios itself back in 2008:

We’ve been working on what’s grown into zombies since 2008. We’ve been nurturing what’s grown into a worldwide loyal fanbase with our brand of zombies. It was then what we’ve created now, which is really a signature component of our brand of Call of Duty.

So, are you ready for the Call of Duty Black Ops 3 Zombies?

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