Black Ops 3 Weapon Customization System Gunsmith, Paintshop Explained

By   /   Apr 27, 2015
Call of Duty Black Ops 3

Call of Duty Black Ops 3 got revealed recently and now we know that the November 6 release date rumors were true. This brings us to the next stage i.e. game specific details about everything no matter how small it is.

The developers were recently talking about the gameplay where they also discussed a new weapon customization system (not a small feature!).

While they are aiming at a “momentum-based, precision-focused, chained-movement system” coupled with elements that are going to make the players feel more powerful; they are also going to “wind the loop,” which in words of Vonderhaar is going to pace up things by reducing the time between different exchanges.

Throughout whatever I have heard in relation to Call of Duty Black Ops 3, it gives e confidence that the game is being developed with the focus being on the players:

We wanted players to feel like they weren’t encumbered by the environment, [but instead] could use the environment as a tool.

Moving on to the weapon customization features, the developers at Treyarch Studios revealed a new customization system called Gunsmith. This is going to be bigger and better than the customization systems we have seen in the past with a much more powerful tools.

With Gunsmith you are going to be able to add to the base one optic and five attachments (cosmetic variants for each included) – that is around double than what Black Ops 2 offered.

Then there is the new Painshop that will let you add around 64 layers on four three sides of the weapon. That is in addition to the camo jobs. Last but not the least, there will be new materials in the game like carbon fibre and more.

Call of Duty Black Ops 3 is scheduled for release on November 6, 2015.

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