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The Witcher 3: Wild Hunt Slow-Mo Finishers Can Be Switched Off
CD Projekt RED recently took to its official forum to respond to any questions fans might have regarding The Witcher 3: Wild Hunt.
Answering to one, the developer shook its head when asked whether the game’s recent delays were because of the team facing issues for a single platform. CD Projekt RED previously had stated that The Witcher 3: Wild Hunt was delayed to give the team more time to polish off the edges. Here the developer mentioned that the polishing and bugs squashing was for all three platforms, and not for any single one.
Another user asked about the necessity of finishing blows in slow motion. CD Projekt RED stated that the game will have an option to turn off the slow motion effect if the player wants.
As for the “Horse Slow-Mo,” it is more for functionality than simply serving as a finisher. “On the horse, when you hold the button for fast attack, it slows down time when you are close to an enemy. This allows you to line up your attack a bit better for a few split seconds. The window for this is relatively short, as it sort of wears off as soon as you get too close to the enemy.”
CD Projekt RED added that the horse combat was initially added without the slow motion and the team found it to be a bit too taxing, since the horse movement is quite fast. Additionally switching between different kinds of horses also impacted the combat. Adding the short slow-down window helped the situation a lot.
The Witcher 3: Wild Hunt is expected to release on May 19 for the PlayStation 4, Xbox One, and PC.