Sebastien Loeb Rally Evo Dev Diary: Vehicle Physics, Particle Effects and More

By   /   Mar 31, 2015

Sebastien Loeb Rally Evo was originally announced for PlayStation 4 and Xbox One in December 2014 by Milestone Studios but later when the developers had started discussing the game features, they also confirmed the PC version of the new rally racer.

Talking of features, the developers have shared regular developer diaries in the past and the final one was released today.

The video above has Roberto Buffa, TV host who discusses numerous features of the game with Milestone’s lead programmer for the game, Mattia De Nadai.

Some of the aspects that they have covered in the dev diary (third in number) are how they used shading technologies and complex lighting calculations to provide realistic imagery to Sebastien Loeb Rally Evo especially the game’s primary assets.

Another element which is primary in the case of rally racers was also discussed, the development of particle effects. Knowing rally racing games, you would know how important it is to have a photorealistic presentation of everything that comes out from the impact of your vehicle’s tyres on the ground, right?

The developers are also boasting of having the most realistic vegetation for any rally racer in the history as well as the vehicle physics that are going to come to play with the game.

Sebastien Loeb Rally Evo is now being developed for PlayStation 4, Xbox One and PC; expect it to hit the road in the third quarter this year.

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