In today’s video, we discuss something subjective – are video game remasters good or bad? And...
Capcom Explains The Removal of Local Co-Op From RE5 Gold PC
I just don’t get it. What exactly does Capcom has against local co-op? We all know what happened with Resident Evil Revelation 2, when they decided not to include local co-op but still list it on Steam.
Now, once again local co-op has become an issue. But this time it’s for Resident Evil 5: Gold as Capcom has decided to remove the code.
In the words of the great Adrian Monk, “here’s what happened.” Originally, Resident Evil 5 on GFWL didn’t support local co-op, but Capcom left the code for it which modders later used to bring local co-op into the mix.
Now that the game has transitioned from GFWL to Steam, the Gold Edition no longer has the code. According to Capcom:
To clarify though, the split screen code that was ripped out from the PC build is from the console version.
As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC.
The crux of the issue is that the PC code base has no concept of multiple controllers. In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character — or what happens if one player uses a KB+M versus a gamepad. It’s a difficult problem to solve since the original game’s logic wasn’t designed with multiple controller devices in mind.
You will be surprised to know what a modder has to say about this claim of “PS3/Xbox 360 SKU which simply does not work on a PC.”
I don’t understand why you claim the code “simply does not work on a PC”. As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version. We did not add anything extra to the game at all, it was simply enabled. The only problem was that the keyboard would control both characters so it was forcibly disabled. The game has no problem at all distinguishing between two controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. Otherwise no characters would have moved at all.
Local co-op was so easy to enable for modders that people started asking why it wasn’t originally part of the game. I guess now we have our answer, Capcom was just too lazy.