RollerCoaster Tycoon World Gets Unity 5 Engine, Graphics Explained by Devs

By   /   Mar 21, 2015

RollerCoaster Tycoon World is currently being developed and making it to the news whether due to hue and cry from the fans over the fear of low quality graphics, or now, the explanations from the game makers.

If you have been eyeing the game’s development, the recently released trailer might have disappointed you a little bit due to the graphical quality depicted.

However, the developers have clarified that the focus in the trailer was not on graphics but core “under the hood” gameplay mechanics and features:

The game is currently in what we are calling a pre-alpha stage – features and graphics are still being coded. Since the switchover of our development team this past Fall, we have focused on core functionality and “under-the-hood” engine work. This is why there has not been significant visual progress on the title.

Our hope in releasing the trailer in its current state was to offer some reassurance that gameplay and features were coming along.

They also reassured that the franchise was in good hands.

Not just that, they have also upgraded the game engine for RollerCoaster Tycoon World to Unity 5 engine:

We have been exploring prototypes for a while and are happy to announce we will be upgrading to the Unity 5 Engine. We hope to be able to share the results of the upgrade by this summer.

They will be making use of numerous features from Unreal Engine 4.6 as well as features from the new engine like that will bring “environmental, lighting, and shadow improvements” to the game.

Needless to say, the have responded to the fan demands and confirmed that they will be making sure the game is much more realistic in the future.

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