Cinematics For The Division Have Been Kept to a Minimum
A couple of new details have been shared for The Division by Ubisoft Massive’s head of communications Martin Hultberg.
Cinematics for the game have been reduced to an absolute minimum. The reason provided is that the game has a huge variety of missions and less cinematic sessions ensure that players are not interrupted fairly often.
As for the missions themselves, Ubisoft is confident that it has found a winning system. “We are confident that we have found a system that works,” said Hultberg. “And if it does not work, let’s listen to the feedback and make sure that it works.”
Most Tom Clancy games revolve around preventing a threat or disaster. In The Division, the disaster has already taken place. According to Ubisoft, the idea to focus on what to do in a post-apocalyptic situation had a greater yield than simply following what previous Tom Clancy games had done.
The Division looked gorgeous during its original reveal at E3 in 2013. Since then, there have been rumors about Ubisoft gimping the game visually on the PC to keep it similar across all platforms.
The idea had already been implemented by the studio with its atrocious Assassin’s Creed: Unity release. We’ll hope it has learned much from that experience.
The Division is due for release later this year for the PS4, Xbox One and PC.