Guild Wars 2’s Next Update Will Add First-Person Camera

By   /   Feb 26, 2015

Guild Wars 2 will be introducing a first-person camera option through an upcoming update, ArenaNet has announced.

The new mode will carry no restrictions and players will be able to see through as if they are standing in the world at any point in the game, or even when fighting.

The first-person view is optional and hence players who feel more accustomed to the current third-person perspective can always choose not to switch over. The update, which is scheduled for March 10, will carry other features as well.

ArenaNet will be pushing out a field of view slider, a position slider, a new collision sensitivity setting, and a setting that will have the camera focus on a character’s head, regardless of their race or size.

Here’s everything in detail:

  • First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.
  • Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.
  • Position Slider: The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the centre of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.
  • Collision Sensitivity: When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.
  • Character Height: No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.

ArenaNet hasn’t released any screenshots to show just how the first-person mode will look, but it has promised to show it in action through a Twitch livestream tomorrow at 8:00 PM GMT.

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