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Halo 5: Guardians’ Multiplayer Beta Recorded 20 Million Matches and 181 Million Kills
Statistics collected from the recent Halo 5: Guardians’ multiplayer beta have been shared for public viewing. A total of twenty million matches were played, with almost 290 years of gameplay.
During this time, 181 million kills and 92 million assists were recorded. Frag grenades helped kill over eleven million players, while its brother – the Plasma Grenade – took care of one million.
The most popular weapon was the Sniper Rifle, which accounted for six million kills. About 44 million hours of beta content was watched on Twitch, affirming the growth of streaming platforms in this age yet again.
343 Industries has stated that it will be utilizing all of the data collected to make the game’s multiplayer experience even better. Here’s what they intend to change:
- Don’t like Sprint in your Halo? You’re in luck, as 343 will allow you to toggle off Sprint and all other Spartan Abilities in custom games.
- Increase base speed (faster base movement)
- Increase strafe acceleration (faster, more responsive strafing)
- Reduce top sprint speed (narrow the delta between base movement and sprint)
- Modify Ground Pound controls to prevent conflicts w/ crouch jumping
- General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)
- Goal is to balance all weapons to be equally effective both in and out of zoom while continuing to respect the function of each mode.
- 343 is changing the Hydra weapon to make it more effective when not zoomed so that it feels like a true power weapon.
- Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope in
- DMR: adjust position of the scope to improve visibility
- Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
- Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
- Remove grenade detonation in mid-air based on weapon fire
- Ability to turn on/off vibration feedback for weapons
- General tuning and bug fixing for all weapons
- Remember those intro and victory sequences, when Spartans would chest-bump and high-five? 343 now thinks that doesn’t quite fit with the game’s tone. As a result, you can expect the final sequences to feature considerably fewer chest bumps and high fives.
- Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
- Medals: decrease frequency and number of medals displayed in the medal feed
- Spartan chatter: players will have the option to turn this on or off in the settings menu
- Adding highlights to placed/dropped weapons to make them easier to see
- General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players
Competitive Skill Ranking
- Improved skill detection during placement phase
- Improved skill matching
- Improved team balancing
- Prevent skill boosting
- General bug fixing & tuning
- Much faster matches
- Better skill matching
- Better feedback to players in the lobby and matchmaking experiences
- Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
- Improved party vs party matchmaking
- Hide CSR ranks until in match to de-incentivize quitting
- Punish quitters with CSR penalties and matchmaking bans
Even More Changes
“Everything from weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play.
Our team constantly looks for ways to improve the game and we’ll continue to do so until launch later this year and beyond.”
Source: Major Nelson