Star Citizen’s Official Arena Commander 1.0 Trailer Doesn’t Fail to Impress

By   /   Jan 22, 2015

Cloud Imperium Games has released the official trailer for the Arena Commander module of Star Citizen, which interestingly arrives almost two months after its release late last year.

Arena Commander 1.0 features three environment maps, seven game modes and 21 ships to choose from. The trailer is unable to take all of these elements into account, but still does a great job in convincing viewers to jump in to earn their space wings.

Those interested in trying out the Arena Commander module will have to purchase a pass from the RSI website for $45. If you’re a previous backer, you simply need to update your game.

In other news, developer Chris Roberts outlined his release plans for certain portions of Star Citizen in an event hosted by BAFTA earlier this week.

He first explained how Star Citizen is going to be made up of four different systems: space combat, a first-person shooter, a single-player campaign, and a persistent online universe to explore.

Currently these systems define different modules. The “Hangar” mode is already available for backers and allows them to view and interact with their ships. The “Arena Commander” is the dog-fighting mode and allows players to test their ship’s fighting capabilities against others.

The “Squadron 42” mode is the game’s single-player experience. “Planetside” acts as a bridge between all modes and involves flight mechanics and first-person exploration. Finally there’s the FPS mode which currently has no name of its own.

Cloud Imperium Games expects to release a beta of the FPS mode by spring 2015, alongside Planetside. In summer, the developer then plans to release a major update to Arena Commander that will allow players to fight and race one another. The game’s first single-player campaign (Squadron 42) is expected to go live by fall 2015. Late in the year, Star Citizen is looking to launch its “Persistent Universe” for all backers.

According to Roberts, Star Citizen will see to a full commercial release sometime in 2016. At present it is about to reach $70 million in crowd-funding and the creator is confident that by next year, they’ll have surpassed the $100 million mark.

“But the crowdfunding isn’t really about the money,” he said. “Yes, the money is nice. Yes the money enables you to do some of these things you do, but it’s really about bringing people in to create this community and have them sort of share that experience with you as you’re building it.”

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