Evolve Dev Backs the DLC Strategy for the Game

By   /   Jan 15, 2015

Turtle Rock Studios, the developer of the upcoming first-person shooter Evolve, have attempted to clarify and defend their DLC release strategy for the game.

After facing a fair bit of heat from the general gaming public for their DLC policy for Evolve, Phil Robb, the cofounder of Turtle Rock Studios, replied in the official forums of the studio to clarify and justify the move.

Firstly, Robb informed the forum users that the DLC is not on disc, nor is it even finished being developed.

“If we thought we could have finished all those monsters and hunters for ship we would have put them in the box…. Hunters and monsters are a pretty big undertaking, they cost a lot of money and time to make. We’re hoping that once people see how much new hunters and monsters bring to the game that they’ll feel like they got their money’s worth.”

Robb backed the idea by suggesting that this DLC layout was the best strategy to carry the plan out, and that Turtle Rock Studios was unwilling to split the community through the introduction of maps and modes that would not be available to those who do not own the DLC.

“So we worked it out so that any DLC maps are free, any new game modes are free. Then, recognizing that not everyone wants to buy DLC, we made sure that even if you didn’t purchase any of the paid content, you could still play with people who did! So if I buy a new monster or hunter, and you don’t, we can still play together.”

Evolve is scheduled for a February 10 release on PC, Xbox One, and PlayStation 4.

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