Carbine Studios Reveals Its Plans for WildStar in 2015

By   /   Jan 15, 2015

WildStar developer Carbine Studios has promised fans and gamers ‘big plans’ for 2015, which will see a shift in the way the game is improved upon.

In an article on their official website, Product Director Mike Donatelli highlighted some of the plans for WildStar in this currently young year, with heavy emphasis on player feedback and adding content accordingly.

The more general plan for WildStar has been stated as:

  • Encourage and listen carefully to your – the player’s – feedback and focus development on making WildStar a more fun, less grindy, game.
  • Make these updates with both present and future players in mind, to support a multitude of play styles, durations, group sizes and levels.
  • Invest in, enhance, and grow this game.

More specifically, WildStar will get upgrades to the solo and group content of the game through the addition of new adventures and dungeons. The character customization system will also get tweaked to give players additional options to enhance the ‘personality’ of their character.

There will also be improvements made to the Elder game experience, with additional opportunities for players to find new loot.

The updates for the next addition to WildStar, The Protogames Initiative, have also been detailed as follows:

  • Protogames Academy – a training dungeon to prepare lower level players for telegraphs, interrupt armor, and boss mechanics.
  • Ultimate Protogames – an exciting new dungeon for upper level players.
  • They Came from Fragment Zero! – a level 6 shiphand that introduces players to group gameplay at a much earlier level.
  • LFG upgrades – currently, some shiphands, adventures, and dungeons are intentionally hidden or need to be unlocked. Unfortunately, this keeps many players out of the content. Moving forward, all of this content will be added to an expanded LFG tool.
  • Datascape 20 – the 40-person dungeon wasn’t getting played as often as we hoped. Not only was the content challenging, but roster management was painful. In the next update we will lower the player requirement down to 20.

Carbine Studios is also looking into ideas for later patches that will revamp the leveling and dungeon scrolling experience, along with a new Contract system that will give players short and exciting objectives to complete, and also a new raid accommodating up to 20 players.

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