Here’s How Character Driven Uncharted 4 Is; Naughty Dog Explains
Uncharted 4 A Thief’s End developers are finally opening up about the game and its various features. Which means that there will be a lot more to come in the future.
However, the part we have at hand right now relates to the story and the emphasis on story being given by Naughty Dog.
Naught Dog’s Bruce Starley was joined by Neil Druckmann in an interview with Game Informer where they discussed varied aspects of the game and its development.
one of the most important things that both of the developers emphasized upon was the value being given to the story of Uncharted 4 by the development studio. Here’s what Starley’s take was on the matter:
Ultimately, what we’re trying to do is make a character-driven game. Everything is about the characters. When I get done with this adventure; yeah, I’ve done all this cool stuff, but ultimately I want to know more as a human, about this other human: that’s storytelling.
Moving on, he discussed the character of Nathan Drake in the same context explaining how he carries a “facade” around him acting like “he’s quippy and he’s off the cuff.” However, in reality he is driven, and he is driven by something much more deep than all that meets the eye.
So I am sure that this game is also going to focus a lot on what is hidden inside that man.
Next up was Druckmann who revealed on element that Uncharted 4 is specially going to feature: obsession!
One of the themes that we’re exploring with Uncharted 4 is the idea of obsession; and, you know, passion can become obsession; can become an addiction… Every treasure that Drake’s pursuing has a cost to it; an emotional cost or a relationship cost.
So, how do you see all that shaping up in Uncharted 4?