Bungie Will Explain Destiny’s Multithreaded Rendering Architecture at GDC 2015
Bungie’s graphics engineering architect Natalya Tatarchuk plans to talk about Destiny’s rendering architecture at GDC 2015 in March.
In a session titled “Destiny’s Multithreaded Rendering Architecture,” Tatarchuk is going to touch upon the lessons learned while developing the game’s multi-threaded rendering architecture and how they managed to achieve suitable optimization levels for the hardware.
He’ll speak on reaching low latencies with their renderer, working for multiple platforms and utilizing available resources. The session will also cover the many challenges the Destiny-team faced and how they overcame each one.
The talk could be enlightening for those working in the industry or thinking of taking time out to start creating a new game engine.
GDC 2015 is going to take place from March 2 to 6 at the Moscone Center in San Fransisco. The deadline to register for passes at a discounted rate is January 21, 2015.