Xbox One Designer Comments on its Hefty Size
Last year, we saw the dawn of a new console generation. Both industry giants (Sony and Microsoft) released their new gaming systems in the market.
For Xbox One, the journey hasn’t been easy. It was initially trashed due to Microsoft’s DRM policy and the mandatory Kinect, among other things. At one point, it seemed like the Xbox One won’t be able to catch up to the PS4 for a while.
However, Xbox One has made a remarkable recovery since then.
Still, there is a minor issue which some fans believe should be fixed. The massive size of the Xbox One. Compared to PS4, the thing is huge.
This is not the 90s, so people want thin and compact devices that look pretty at the same time. And Microsoft are aware of that and I’m sure we’ll see a slim Xbox One down the line. The question is, why did the designers choose to give a hefty size to the Xbox One in the first place?
After a year long wait, the question is finally answered by an Xbox One designer, Carl Ledbetter.
He stated in an interview:
“Everybody gets frustrated, because what we want is for everything to be wafer thin, not get hot and just be a snap to put together,” Ledbetter said . “But the reality is that there are very real issues around cooling when you’re pushing some number of watts in the processor, therefore the thing has to have some size to it. There’s always an interesting dynamic between engineering and design, and constraints around performance.”
To me, the size of the Xbox One hasn’t been an issue at all. Frankly it looks better that way but that’s just my personal preference.
Designers are our unsung heroes. They design a console and we completely immerse ourselves into it. Not giving them much credit, not caring about who created it. Yet, if there is a single element not meeting our requirements, they get the blame.
We don’t often notice the little things they do to make the console better. For example, did you know that the pitchwork squares on the Xbox One, were designed to match the dashboard?