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Resident Evil HD Remake: Producer Explain Why The Game Wasn’t Made From Scratch
Resident Evil was released a while back in 1996 and the game truly gave birth to the survival horror genre. The classic title is being remade and will benefit from the power of the latest consoles.
Something that’s a bit odd, is that Capcom only made one room in the game from scratch. By using the capabilities of these new consoles, they couldn’t have brought similar changes to the whole game. So why didn’t they?
Explaining this decision, producer Yoshiaki Hirabayashi said:
You know, it’s something we had thought about, but ultimately if our main goal here is to recreate the game with the exact same tone with the exact same atmosphere as the original, we thought it wouldn’t be appropriate to recreate the entire thing like that. It would come off looking a little different, maybe a little soulless.
He further added that they went on a case-by-case basis; with camera angles, rooms and more. And made sure that they make everything look great without messing with the essence of Resident Evil.
Like I said, they only made major changes to one room. That’s the one beneath the graveyard of the mansion. In the original remake, this was handled as a video file which played in the background.
However, in order to do something special with it, they turned it into something really cool and remade the whole area using polygons.
Resident Evil HD will be released on PS4, PS3, Xbox One, Xbox 360 and PC next year.