Assassin’s Creed Unity: Frame Rate Issue Not Related to Crowd Size

By   /   Nov 20, 2014

Assassin’s Creed Unity launched earlier this month on current-gen consoles and PC. At launch, the game was infested with numerous bugs and experienced frame-rate issues across all platforms.

Frame rate issues mainly occurred when there was a large crowd on the screen. This led many of us to believe that this issue is related to large crowds.

However, this isn’t the case according to Ubisoft. The company stated on a blog, that they had been testing and keeping an eye on the crowds but so far there seems to be nothing wrong with this aspect.

So, Ubisoft decided to leave the crowd as it is:

“Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on.

We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.”

Ubisoft believes the navigation system for climbing, camera-view and un-optimized multi-core processing are the real culprits. Developers are currently working on a new update to improve these issues.

You can read more about it here.