Paying $60 for a Broken Game: Why Pre-order Incentive is a Ridiculous Trap

By   /   Nov 17, 2014

Games having post-release issues is nothing new but lately things have taken a turn for the worse. With so many releases suffering from issues, I wonder when things will get better.

We get our expectations high only to fall flat upon our faces. The most-recent examples are Assassin’s Creed Unity and Halo: The Master Chief Collection.

Over the past week or so, Ubisoft has been under fire, and the company has become a topic of heated debates all over the Internet.

Although with Halo: The Master Chief Collection critics didn’t react as severely as they did with AC Unity but still, fans are not happy at all.

The game is suffering with severe matchmaking issues. Players had to wait hours before being placed in a match. Situation was so bad that 343 had to remove some of the play lists from the game to improve the situation.

Still, the issues exists in Halo: The Master Chief Collection and give more headache till next week when a planned patch will supposedly fix those issues.

The question that needs to be answered is, why are developers releasing broken games? They surely know about these issues before launch then why release a broken game?

One of the reasons that come to mind is the holiday season. Companies want to make money and benefit from the holidays, so they rush unfinished, broken products like Assassin’s Creed Unity and Halo: The Master Chief Collection to the market.

It has become a normal practice for gamers at large to wait for patches and updates for weeks so that the game will run properly.

Why are we paying $60 to a publisher/developer for a broken infested with bugs? And with this situation getting worse with every release, something needs to be done.

What can we do to make things better? We tried being vocal about it, we raised our concerns but every other release is a disappointment in terms of performance.

We can’t stop buying games (God knows we can’t) so what are the options’ gaming community has? The answer is simple. Hold your temptation to pre-order games.

Pre-ordering the game based on hype and hoping while hoping for pre-order incentives has taken publishers to a point where a company like Ubisoft can get away with advertising a feature as a core while offering it just as a side-content.

Holding off on Pre-orders should send a strong message to developers and publishers, leading to early reviews, which will ultimately lead to better games and less disappointment.

It will not only force Publishers to refine games and release them once they are actually finished, it will also allow you to spend money on games that are ‘as advertised’.

We are heading into 2015, the year in which some of the biggest games such as Uncharted 4 and Halo 5 are being released. It will be a shame to see these games suffer from similar issues.

Do not just hope for publishers and developers to get their act together, do something about it yourself!

Force them to re-consider how games are marketed and released, so that gaming community at large doesn’t have to suffer another episode of over-hyped Broken Game!

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