Ubisoft Comments on Late Assassin’s Creed Unity Reviews

By   /   Nov 14, 2014

Lately, Ubisoft has been under the fire and fans are highly disappointed after the bug infested release of Assassin’s Creed Unity. The game suffered issues like framerate, stuttering, crashes and what not.

What’s more concerning is that these issues were spread across all platforms. Players all over the Internet from around the globe reported a variety of issues on PS4, Xbox One and PC versions of AC Unity.

You will all agree, that by no means this was a next-gen experience.

Moreover, this is not the only reason why Ubisoft is being criticized. There were no reviews available for Assassin’s Creed Unity until its release. This alone, raised a lot of eyebrows.

The question is, why reviews were delayed? Commenting on this, Ubisoft blamed Unity’s multiplayer mode and explained the complexity of having it active for reviews.

“Having the online elements available and having populated worlds is essential to creating a representative and complete experience for reviewers.”

“Achieving this prior to launch is incredibly complex, which is why some games are being reviewed much closer – or as was the case with Destiny, even after – the game launches.”

The company further stated that they were working towards changing the way they communicate with consumers and how they work with reviewers.

To me, this explanation is not satisfying. Because multiplayer is not the main issue we have with Assassin’s Creed Unity.

The game just doesn’t perform. I saw a glitch in which Arno’s face disappeared mid-kiss. Another one in which our protagonist is stuck in a banner, which slices through his body and these are just two examples.

This has highly affected consumer trust and even Ubisoft took a hit in the stock market when their stocks plummeted as much as 12.8% after the release.

The game wasn’t ready for launch; it’s as simple as that. Ubisoft knew about these issues before release, then why didn’t they delayed it for a few months?

A delay is welcomed if the final game is worth paying $60 for, which Assassin’s Creed Unity isn’t. At Least not until it’s fixed.

Ubisoft delayed both Watch Dogs and The Crew, and now a messy release of Assassin’s Creed Unity suggests that Ubisoft is struggling to meet their timelines.

Around this time last year, we were talking about how bad Battlefield 4 is, and this year we’re doing the same with AC Unity.

Majority of these issues will be fixed with updates and patches, but it just makes no sense, why would companies like EA and Ubisoft release unfinished products and damage consumer trust, which ultimately hurts the publisher and their reputation.

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