Call of Duty: Advanced Warfare Multiplayer Guide – Game Mode Tips and Strategy

By   /   Nov 7, 2014

Online Multiplayer has always been part and parcel of Call of Duty franchise and this year’s installment is no exception. In fact, with Call of Duty: Advanced Warfare, Sledgehammer Games has taken Call of Duty franchise in a whole new direction.

For more help on Call of Duty: Advanced Warfare, read our Prestige Tips, Exo Survival Strategy and Scorestreaks Guide.

Call of Duty: Advanced Warfare Multiplayer Tips

With a plethora of new additions and game-changing mechanics, Advanced Warfare offers a steep learning curve which is both fun and rewarding.

They say the best way to learn a game is by playing it. However, with loads of new additions, it is possible to miss a thing or two. This guide is solely dedicated to Multiplayer Mode and covers every important aspect there is to learn:

Tip: You can try out every gun, attachment, perk, scorestreak, and map against bots in Local Multiplayer. Mix up bots’ difficulty setting to get a near-realistic gameplay experience.

Supply Drops

Supply Drops are a new addition to Call of Duty: Advanced Warfare which can be considered as the game’s Loot System. Supply Drops reward players with pieces of equipment and guns based on three rarities: Enlisted – Professional – Elite.

Supply Drops are earned by simply playing the Multiplayer Mode, completing Challenges/Operations, and participating in Clan Wars. The guns acquired from Supply Drops are not so different from regular variants and only contain camo and certain attachments.

Goodies earned from Supply Drops can also be redeemed to earn extra XP. This is a quick way of ranking up your character in Multiplayer Mode. In some instances, Supply Drops also deliver Orbital Care Packages containing a random perk or scorestreak.

Virtual Firing Range

Gone are the days when you checked random YouTube(rs) to see which weapons were the best. Virtual Firing Range is another new addition to Advanced Warfare and lets players test out their Build/Class/Loadout while they are waiting for a multiplayer match to begin.

The bots in VFR will prone, crouch, jump, and even use exo-movements to provide players a close-to-multiplayer experience.

Co-Op and Customizable Scorestreaks

This is again something which has never been seen in a Call of Duty title ever! Players can customize their scorestreaks in a number of ways to acquire additional bonuses at a higher cost.

One of these bonuses is the ability to let another player from your squad join you in controlling the scorestreak. Note that not all scorestreaks can be used in co-op mode. In fact, there are only a couple of scorestreaks which can be used in co-op mode.

Scorestreaks can also be customized to gain additional benefits at a higher cost. For instance, if a regular UAV costs 400 Points and lasts for 30 seconds, you can customize it to last for 45 seconds and conceal it from enemy radar for an additional 200 Points.

This is again something which we have not seen in any Call of Duty title until Advanced Warfare. Make sure to check our Call of Duty: Advanced Warfare – Scorestreaks Guide for more information.

Create an Operator

We saw this feature in some form back in Call of Duty: Ghosts, but this year’s installment brings it forward in full glory. ‘Create an Operator’ allows players to heavily customize their soldiers with a wide-array of available pieces of equipment and cosmetic items.

Like I have mentioned above, these items can be acquired from random Supply Drops that sometimes appear in Multiplayer Mode matches.

Exo-Suits – The Game Changer

With the exception of Classic Playlist, every player is equipped with Exo-Suit or Exo-Skeleton. It provides one with super-human strength and the ability to traverse through maps in faster and more efficient ways. Exo-Suits have completely altered the movement mechanics in Call of Duty: Advanced Warfare.

Now players can Boost Jump, Boost Dash, Boost Dodge, and even mix them up to confuse their opponents.

Moreover, there are different Exo-Abilities like Cloak, Stim, Ping, etc. If one wishes to be a successful player in Call of Duty: Advanced Warfare, mastering the Exo-Suits is the first step.

Make sure to check our Advanced Warfare Exo-Suits Guide for more information.

Directed Energy Weapons

There are many new additions in Call of Duty: Advanced Warfare; one of which is the inclusion of Directed Energy Weapons. These weapons are categorized under Heavy Weapons (containing LMGs, HMGs, and DEW) and don’t require any ammo. However, these weapons can overheat with excessive usage and require cooling down.

Make sure to check our Advanced Warfare Weapons and Weapons Attachments guide for more information.

Pick-13 System

This is a slight modification of Pick-10 System used in Call of Duty: Black Ops II. In Pick-13 System; everything from scorestreaks, perks, primary/secondary weapons, to exo-abilities are included. This system is highly customizable and allows one to play without any perks or scorestreaks.

In contrast to this, players can take up to 4 scorestreaks with a Wildcard called Streaker. Experimenting with different combination of weapon, perks, exo-abilities and scorestreaks is highly recommended!

Weapons and Weapon Attachments

The decision of choosing a weapon is fairly simple: choose something which works best. But one thing that most of the people do not take into account is the map they are playing in. It’s extremely important to keep the map one is playing into consideration.

If one is playing on a map which favors CQC, there is no need to pick up a Sniper Rifle and run around like crazy. Similarly, in a map which favors long-ranged engagements, running around with Gung-Ho and Shotgun is not recommended at all; similar is the case with weapon attachments.

There is no need to force oneself to use a Red Dot Sight if one is comfortable with Iron Sights and vice versa. All in all, the idea is to get hang of different weapons and find the best ones that work well in different situation.

Combat Basics

ADS stands for Aiming Down Sight and is the act of aiming one’s weapon at a target. At medium-ranged to long-ranged combat, one can’t rely on hip-firing to take out a target and must ADS to achieve the goal.

One important thing to note is that during ADS, one can’t use Boost Dodge or Boost Dash. Furthermore, it’s extremely important to recognize the recoil pattern of certain weapon while ADS.

If ADS is better suited for medium-ranged and long-ranged combat, hip fire is the way to go in CQC. In hip fire, one doesn’t ADS and simply sprays the bullets without pressing the target button.

It’s particularly useful if one is running and cutting a corner to find an enemy on the other side. In such situations, ADS takes a longer time and chances of winning a gunfight are relatively low.

Melee Attacks
If one needs something faster than hip firing then a simple melee attack is the way to go. Unlike previous Call of Duty titles, melee attack is now a powerful punch that sends enemies flying backwards.

Unlike hip fire which can take out a target from a little distance, a melee attack must be executed while one is right in front of an enemy. Lastly, only a single melee attack is required to take out a target at close range.

Bullet Penetration
Penetration kills have always been in Call of Duty franchise. Heavy Weapons generally have more penetration capabilities than Assault Rifles or SMGs.

One can use Threat Grenades and several weapon attachments to know the exact location of an enemy and shoot through the cover. Penetration kills require wasting a lot of ammo so one needs to make sure to equip things like Extended Magazines and Scavenger.

Falling Damage Over Distance
There are weapons which lose damage output at large distances. For instance, Pistols and Submachine Guns. If a weapon require 3 shots to kill a target at close range, the number of shots will increase to 6-7 at long range.

Assault Rifles, Heavy Weapons, and Sniper Rifles don’t face much damage falloff at longer ranges, but SMGs and Pistols do. Shotguns, on the other hand, become completely useless at long-ranged combat.

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