Call of Duty: Advanced Warfare Scorestreaks Guide – Modules, How to Customize

By   /   Nov 5, 2014

Scorestreaks gained popularity back in Call of Duty: Black Ops II. Unlike previous installments including Modern Warfare 3, Pointstreaks were earned using certain number of kills.

However, from Black Ops II, the system of accumulating kills got replaced by earning specific score. This system has also found its way to Call of Duty: Advanced Warfare.

For more help on Call of Duty: Advanced Warfare, read our Best Perks, Exo Suits and Abilities, How to Rank Up Fast.

Call of Duty: Advanced Warfare Scorestreaks

In Scorestreak System, everything ranging from assists to kills, capturing objectives to defending them, and providing support with Scorestreaks like Targeting Drone and UAV add to your total score. This system thus allows players to call in these Scorestreaks in a cycle.

Another change that has seen its way to Call of Duty: Advanced Warfare is Customizable Scorestreaks. With Customizable Scorestreaks, players can receive additional benefits from a Scorestreak, but at the cost of additional points required to earn that Scorestreak.

For example, if a normal UAV requires 300 Points and lasts for 30 seconds; you can customize this UAV to last for 60 seconds for 500 Points. Customizing Scorestreaks does not require an additional slot in your Pick-13 Create-a-Class setup.

Similar to previous Call of Duty installments, players can choose to play without any Scorestreaks, but for the first time in Call of Duty franchise, players can take up a Fourth Scorestreak by using Streaker Wildcard.

In this guide, I’m going to talk about every Scorestreak in Call of Duty: Advanced Warfare along with their uses and possible upgrades:

Aerial Recon Drone

Points Needed: 350

This is a manually controlled Scorestreak which allows players to target enemies on the battlefield for their teammates. The targeted enemies appear as threat signature on your teammates’ HUD.

If one of your teammates manages to kill a targeted enemy, you receive Assist Points for that kill. Since Recon Drone lasts about 30-45 seconds in the air and must be manually controlled, it is better to find a safe location before deploying it.

As for destroying this Scorestreak, it can be easily done by simply shooting it with your regular Pistol or SMG.

Points Needed: +50

Like its name suggests, Cloak allows you to conceal your Recon Drone to make it stay longer. The cloak for Recon Drone has an internal cooldown time and it is better to use Recon Drone on different enemies instead of staying in one place.

Points Needed: +50

With the AR HUD, you will be able to mark enemies with a threat signature allowing your teammates to identify them in a better way.

Flash Marking
Points Needed: +100

Although Recon Drone is purely a Support Scorestreak, this module allows you to make it even better.

With this module, if an enemy is facing you, you can send out an invisible beam to blind that player for a couple of seconds. This module has an internal cooldown time, but it is extremely small.

EMP Grenades
Points Needed: +100

EMP Grenades module allows your Recon Drone to toss EMP Grenades at your enemies. This is not only useful to destroy different pieces of equipment lying on the ground, but also to render Exo-Abilities of enemies completely useless.

Increased Lifetime
Points Needed: +100

The normal time of a Recon Drone is 30 seconds and with this module, you can increase it to 45 seconds. If you are going with this expensive module, make sure that your drone stays alive.

Points Needed: +400
This allows you to retain all your Assist Points towards this Scorestreak after death.

Aerial Assault Drone

Points Needed: 450

Those of you who have played Call of Duty: Black Ops II can think of this Scorestreak as Dragonfire. This is also a manually-controlled Aerial Drone , but instead of marking targets, it can actually shoot at them. Moreover, you can detonate it at will.

Although detonating it does not has an insanely large blast radius, it can easily take out a player or two. Just make sure to find an objective spot with a lot of enemy activity and detonate the drone near that point.

Unlike Recon Drone, it lasts for 45 seconds and cannot mark targets for your teammates which makes it more of an Assault Scorestreak instead of a Support Scorestreak.

Augmented Reality HUD
Points Needed: +50

This module allows you to better identify your targets hiding behind a cover or at a large distance by placing a targeting reticule around them. I did not find it extremely useful since the normal Assault Drone can also identify the target quite effectively.

Points Needed: +50

This is pretty straightforward! One thing that you should bear in mind is that firing a weapon will uncloak your Assault Drone. The best way to utilize the cloak is to remain silent and find the perfect opportunity to detonate the drone.

AI Control
Points Needed: +100

This is also quite self-explanatory! If you cannot risk losing dying by enemies while you are controlling an Assault Drone, this is the perfect module for you!

The AI will certainly not control it the way you will do it yourself, but it gets the job done.

Points Needed: +100

This module increases the armour around the Assault Drone so that it is hard to take out, but this comes at the cost of less movement speed. Moreover, even with module, the Assault Drone does not become invulnerable to gun damage.

Machine Gun
Points Needed: +300

This is certainly the best module for the Assault Drone. These machine guns do not have an overheat problem; meaning that you can spray and prey as you go.

Even players with excellent usage of Exo-Abilities and Exo-Movement are not safe from this. The only way to safe yourself is to destroy it as soon as it gets deployed.

Points Needed: +300

This is another extremely pricy module which allows you to receive three rockets per magazine. These rockets have a large blast radius and can easily take out enemy players with one direct hit.


Points Needed: 400

In Call of Duty: Advanced Warfare, UAV returns to the sky. UAV is one of the oldest and certainly one of the most useful Scorestreak in the game. A UAV basically shows the exact location of enemies on your own and your teammates’ radars for 35 seconds.

Like I have mentioned above, this is certainly one of the most useful Scorestreaks in the game and you will see it being used quite often.

Unless you apply Orbital Module to your UAV, it can easily be shot down from the sky using launchers. There are quite a lot of modules for UAV which are provided below:

Points Needed: +50

Without this module, a UAV sweeps the radar after every two seconds. However, with this module, this process is sped up siginificantly allowing you and your players to constantly check the Mini-Map and pick off targets.

Extra Assist Points
Points Needed: +50

If you customize your Scorestreaks, this module should definitely be a part of your UAV.

With this module, you will get +15 Points for each kill your teammates score while your UAV is up. This not only allows you to rack up Scorestreaks faster, but also gain additional XP to rank up faster.

Extra Time
Points Needed: +100

This is quite straightforward! This module allows you to have your UAV for 45 seconds instead of 30. This means more support and points for you and your teammates.

Points Needed: +200

In previous Call of Duty titles, this module was a separate Pointstreak called Counter-UAV.

This module disrupts your enemies’ radar to give you a huge advantage over them. With this module installed, you can shoot and use your Exo-Movement like crazy and enemies will not be able to see your on their radar.

Enemy Direction
Points Needed: +200

Similar to Scrambler, this module has also been a separate Pointstreak in previous Call of Duty titles called as an Orbital VSAT or Blackbird. With this module, you and your teammates will no longer see enemies as small red dots, but as red directional arrows.

This is an extremely powerful module which justifies its higher cost.

Threat Detection
Points Needed: +300

This module can be considered a legitimate wallhack allowing you and your teammates to see enemies through walls and other structures. If you can manage the higher cost, combine it with Scrambler and you will be unstoppable for complete 30-45 seconds.

Points Needed: +300

Like I have mentioned above, a Secondary Launcher can easily destroy a UAV; even with all its expensive upgrades. This module ensures that your hard earned UAV stays for its complete duration. With this module installed, enemies will not be able to shoot down your UAV.

Points Needed: +300

This allows you to retain all your Assist Points towards this Scorestreak after death.

Orbital Care Package

Points Needed: 500

Orbital Care Package is another old Scorestreak that has appeared in most Call of Duty titles. An Orbital Care Package delivers a random Scorestreak to the battlefield.

There are extremely rare chances that it will provide you with a high-cost Scorestreak like Paladin. Most of the times, you will receive less costly Scorestreaks like UAV or Assault Drone.

Now that I think of it, I have never received a Care Package from a Care Package. Is it even possible? What you guys think? Orbital Care Packages are delivered from the sky and takes about 7 seconds to reach the marked position after being called in.

After an Orbital Care Package is called, an announcement is made for both teammates and enemies. Look out for enemies lurking nearby to either steal your Scorestreak or to take you out.

There is a module called Trap which can take care of such enemies. You can call in an Orbital Care Package and leave it there for one of your teammates.

In this case, you will receive a small chunk of points after one of your teammates has acquired the Scorestreak offered by the Care Package.

Fast Pickup
Points Needed: +50

It takes a little while to grab the Scorestreak within the Orbital Care Package and enemies can kill you during this time since you are completely vulnerable.

With this module, you can reduce this time by 50% and speed up the whole process.

Drone Delivery
Points Needed: +50

This is by far the most fun to use module in the entire game. Once you have called in your Orbital Care Package and it has landed on ground, this module will allow it to lift itself and seek you out on the map.

Although enemies will instantly know your location by simply following the Orbital Care Package, you can set them up with an Ambush or using Trap Module.

Points Needed: +100

Like I have mentioned above, after an Orbital Care Package is called in, it appears on enemy’s Mini-Map along with an announcement. This increases the chances of enemies intercepting your Orbital Care Package and all the goodies within.

With this module, Scorestreak will not appear on enemy’s radar, but make sure not to call it in open space.

Double Tap
Points Needed: +100

This module allows you to swap one Scorestreak for another if you do not like it. Do note that you will not see the second Scorestreak unless you choose to change the first Scorestreak.

Points Needed: +150

This module used to be a separate Killstreak back in Call of Duty: Modern Warfare 3 (And I think in Call of Duty: Ghosts too) and has returned in Call of Duty: Advanced Warfare.

With this Scorestreak, you can bobby-trap your Scorestreak to give your enemies a nasty surprise. A jinxed Orbital Care Package appears as normal to your enemies, but different to your teammates.

If a greedy enemy tries to open it up, he/she will certainly get caught in the blast radius along with everyone nearby – Flak Jacket may or may not help.

Better Odds
Points Needed: +200

Like I have mentioned above, Orbital Care Package normally contains low-cost Scorestreaks like Recon Drone or UAVs, but with this module, you can increase your odds of receiving a better item like Paladin.

The best strategy is to combine this with Double Tap Module and you will increase your chances drastically. Since this increases the cost of the Scorestreak greatly, make sure to protect it from enemies.

Points Needed: +600

An insanely expensive module; this allows you to retain all your Assist Points towards this Scorestreak after death.

Remote Turret

Points Needed: 550

This is a Machine Gun sort of thing which covers 180 degrees in the direction it is facing and lasts for 60 seconds. Players who have played previous Call of Duty installments can think of it as Sentry Gun (with a module called Sentry).

Remote Turret should be placed in areas where you need to pin down enemy forces or defend an objective. Furthermore, you can manually control it at will. Destroying Remote Turret is not difficult at all, but you need to make sure that you do not reach it head on.

Bullets deal a great deal of damage, but the best way is to get behind it and destroy it with a couple of melee attacks. Do note that Secondary Launchers are useless against this Scorestreak.

Rocket Turret
Points Needed: +100

This replaces the HMG of the Remote Turret with a hard-hitting rocket launcher. Although it is not as effective to pin down enemies as an HMG, but it guarantees you a couple of kills.

Directed Energy
Points Needed: +100

This module replaces the HMG of the Remote Turret with an energy beam. Although it is hard to aim with a directed energy beam, it certainly has more damage output.

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