Halo: The Master Chief Collection Ranking System Explained

By   /   Oct 30, 2014

The release of highly anticipated Halo: The Master Chief Collection is less than a couple of weeks away and to make the wait a little easier, 343 Industries has shared some news regarding the ranking system of all playable Halo titles.

In a statement given to IGN, studios’ rep stated that the games will use an independent skill based ranking system.

Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the leveling system from the original Halo 2.

He continued on to explain that the system uses the exact XP requirements as Halo 2, as players will earn XP whenever they win a match and they will lose XP, when they lose a match, and whatever XP is left after that will determine the players’ ranking.

Furthermore, he stated that matchmaking has been modified to use the skill detection:

We’ve also modified matchmaking to use skill detection, which will put players into the fairest matches faster than any Halo game to date.

In ranked hoppers, players will be evaluated after each match and can go up or down in ranks depending on how well they perform. Social matches [Ed. note: read: ‘unranked’] will also be available for players who prefer a more relaxed play experience.

343 Industries promised before that the upcoming collection will not just be the improved visuals of old games, instead it will be a whole re-imagining of the franchise.

We will see if the developer manages to live up to this promise when Halo: The Master Chief Collection arrives on November 11, exclusively for Xbox One.

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