Bloodborne Producer Talks About Victorian Setting , Day/Night Cycle

By   /   Oct 30, 2014

Speaking in an interview held during GameStart Singapore, game producer Masaaki Yamagiwa was asked about the inspiration behind Bloodborne’s Victorian setting.

In reply, he stated that Bloodborne’s setting was somewhat inspired by classic story versions of Dracula. He was also asked regarding the frame rate and resolution of Bloodborne, to which he replied that they are targetting full HD 1080p resolution with 30FPS.

During gameplay videos and teasers, we have only seen the same city part of the game but according to Yamagiwa, the city section in the game is just one part and upon release players will be able to explore various environments, such as forests and graveyards.

Also, the upcoming game will feature a variation of day/cycle but:

“it’s not like it happens in real-time when you play, the sun goes down or something like that. It doesn’t happen. But yes, when you play through the story, there are variations of the weather and the time.”

The online portion of the title will remain the same as the Souls games and will feature both co-op and PvP modes.

However, From Software will introduce something called a Messenger. This small creature will appear on the map and will carry messages from one player to another.

To know more about Bloodborne, you can read the full interview here.

Bloodborne will be available for Playstation 4 in February 2015.

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