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The Witcher 3: Wild Hunt Features a Self-Sustaining Ecosystem
We’ve already heard and praised the many details encompassed in the incredibly large open world of The Witcher 3: Wild Hunt. There’s one aspect though that has gone unmentioned and deserves our attention.
In a new interview, designer Damien Monnier talked about the game’s internal ecosystem and how it’s a technical marvel as well.
The Witcher 3: Wild Hunt features a ton of areas that come with different environments and climates. Each area is populated with its own wildlife, much similar to how these areas are usually in the real world. For example, lush forests in the game will have a good population of deers and wolves.
If Geralt chooses to stick to the game’s storyline, the ecosystem will continue to sustain itself. You’ll see the occasional wolves hunting down deers and herds making their way for fresher grazing lands.
However, if the players begin to interfere with the system then there will be consequences. As an example, Monnier said that if you kill all the deers in a specific area, the wolves will leave in search for a new area with food.
Killing all the wolves instead, will cause the deer population to start growing out of control. Even deforesting a whole area will have a major impact on the area, making changes to the food chain and the area with it.
The Witcher 3: Wild Hunt is scheduled for release on February 24 for the PS4, Xbox One and PC. It’s the last installment in the trilogy and from the reveals so far, CD Projekt RED has done a magnificent job.