Skylanders Trap Team Kaos Doom Challenges Guide

By   /   Oct 12, 2014

In Skylanders Trap Team, you can take part in a special horde-based mode called Kaos Doom. Kaos has put up a challenge for you and created a challenge that will tests the best of the best Skylanders.

For more help on Skylanders Trap Team, read our Legendary Treasures Locations and Hat Locations Guide.

Skylanders Trap Team Kaos Doom Challenges

In Kaos Doom, there are multiple waves of minions set across different stage. There are 100 waves in total, distributed in 9 different stages. You must complete the current stage in order to unlock the next one and progress.

While you are facing the waves, the enemy minions will try to overwhelm your defense towers and open the locks to the Mystery Box of Doom. The goal is to survive the challenge no matter what.

When you enter a challenge, it is essential that you have a wide variety of Skylanders, as the Towers can only be activated by those Skylanders who have the same element as the tower. The only exception to this rule are the multiple elemental towers, which are overall quite rare.

Each wave is split into two phases: the Build Phase and the Combat Phase.

During Build Phase, you can create defenses against enemies close to the Tower spots, and once you have erected your towers and readied yourself, you can start the Combat Phase by using the wave switch held by the hovering robot.

If all the towers survive a wave during the Combat Phase, they will be upgraded and made more powerful during the next Build Phase. After the last wave Persephone will upgrade your Skylanders, and you can then step into the portal to proceed to the next challenge.

Mystery Box of Doom
If and when the Mystery Box of Doom is breached, a huge monster will come out of it.

If the monster is defeated by you, another Mystery Box will appear for the next wave. The content on the Mystery Box of Doom are random and can be any one of the following foes: Cuckoo Clocker, Pain Yatta, Eye Five, Grave Clobber, Brawl and Chain, Scrap Shooter, Troll Warrior.

Kaos Doom Tips and Strategy

Waves 1-3
Enemies: Plant Warrior, Grinnade, Cuckoo Clocker

This is a tutorial stage for Kaos Doom. The first three waves will get you accustomed to the methods of defending your zone and preventing enemies from opening the Mystery Box of Doom.

There is no need to create the Tower here immediately; simply finish off the first set of Grinnades and Plant Warriors, and prior to the second wave set up a Tower.

Before the third wave, make sure you set up another tower, and stand near it. The next set of enemies are the Cuckoo Clockers, who are relatively heavier and will destroy the towers if you do not intervene.

Stand next to the Tower and work with your best attacks to get rid of these foes, and you should be done with the first of 9 different Kaos Doom stages.

Enfuego Rain Temple

Waves 4-10
Enemies: Cuckoo Clocker, Troll Warrior, Bomb Shell, Grinnade

From here onwards you will need to use a villain or Skylander of the same element of the Towers in order to construct them. The only exception is obviously the multi-elemental Towers, which are mostly a rarity.

During Wave 5, you will get a warning about Chompie rains. Watch the ground and avoid the red target reticules to prevent the rain from hurting you.

For this stage you will need to quickly determine which of the three doors the enemies are coming from, and intercept quickly even if you have a tower covering it.

Avoid the Troll Warriors and Grinnades as they can be dealt by the Tower, and focus on the heavier Cuckoo Clocker and the more lethal Bomb Shell – the latter will throw bombs towards you, which will be followed by an area of effect that will constantly damage whoever is in it.

Lure them away from Towers and quickly fend them off.

Horrible Something Temple

Waves 11-20
Enemies: Cuckoo Clocker, Troll Warior, Eggsecutioner, Bomb Shell, Grinnade

If you have a Fire Skylander, you’ll enjoy the bit of flames that heal you. The same can’t be said for everyone else. Wave 11 will start with fire surrounding all the Towers.

Keep close to them, but don’t stand near the vents unless you absolutely have to. Wave 12 will then introduce floor spikes. Not good.

To deal with this misery, stay on the cobbled stone section in the middle and utilize your ranged attacks, while moving out when enemies like Cuckoo Clockers or Bomb Shells threaten your towers or you.

After a few waves, you’ll notice more entrances for enemies. You’ll need to retreat from your current location and go as back as possible to get a good view of all the foes in the vicinity.

Long ranged attacks that deal damage to multiple enemies at once will prove to be useful, and you should go towards any of the towers that are under threat.

Worst Nightmare Marsh

Waves 21-30
Enemies: Pirate Henchmen, Eye Five, Pain Yatta, Shield Shredder, Tussle Sprout, Oogler

The two towers in this stage will play a vital role in your survivability. Keeping them erect should be your utmost priority, as upgrading them is extremely important in this stage.

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